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1: Follow the Grunt who appear in the spooky hallway with the three cells (one with a body), when he's walking towards the hallway to the Cistern Entrance, run for the Storage, behind him, when he takes the turn of the corridor, to make him notice you.
 
1: Follow the Grunt who appear in the spooky hallway with the three cells (one with a body), when he's walking towards the hallway to the Cistern Entrance, run for the Storage, behind him, when he takes the turn of the corridor, to make him notice you.
   
2: Hide in the corner before the stairs (never hide on the other side, the Grunt will see you and kill you, as he'll go there). Do this before going the dark hallway with the boxes, barrels and the door that won't open (it is that gate the Grunt will break down), so that you can have fun with it. Before trigging the Grunt, place boxes so you can hide behind them.
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2: Hide in the corner before the stairs (never hide on the other side, the Grunt will see you and kill you, as he'll go there). Make sure he's passing the cell door where the other Grunt came from after picking up the glass jar, and that he's not turning back. If he is, it won't work. Then you'd have to follow him again. If he does pass the cell, and keep walking towards you, quickly hide in the dark at the bottom of the stairs. See him break the barred gate. ;o)
   
3: Trigger the Grunt, hold up your lantern to make him see you, and wait till the chase music starts, and then hide. The Grunt will run to find you, but won't, since you're hiding behind the boxes and barrels. The Grunt will then go out the now broken gate.
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3: Do this before going the dark hallway (where the flashback of the little girl and Daniel takes place) with the boxes, barrels and the door that won't open (it is that gate the Grunt will break down), so that you can have fun with it. Before trigging the Grunt, place boxes so you can hide behind them.
   
4: Let him go, when he has passed the hallway with the two cells and the chair (before you arrive the stairs leading down to the storage), leave your hiding spot and go to the corner and wait, so you'll see him when he comes back. He'll come back the same way as the first time. You can have him going in circle and have all the fun you want. He will be confused and walk all the way around when he doesn't find you, lol.
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4: Trigger the Grunt, hold up your lantern to make him see you, and wait till the chase music starts, and then hide. The Grunt will run to find you, but won't, since you're hiding behind the boxes and barrels. The Grunt will then go out the now broken gate.
   
5: Have fun! ;oD
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5: Let him go, when he has passed the hallway with the two cells and the chair (before you arrive the stairs leading down to the storage), leave your hiding spot and go to the corner and wait, so you'll see him when he comes back. He'll come back the same way as the first time. You can have him going in circle and have all the fun you want. He will be confused and walk all the way around when he doesn't find you, lol.
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6: Have fun! ;oD
   
 
One thing you should know, though... it may happen that the Grunt is stuck dancing in circles or something stupid after breaking the gate (could be because he's not really supposed to break down the barred gate), so stand down at the stairs, make him see you for just a moment, and run and hide in the Storage. Then he should be gone.
 
One thing you should know, though... it may happen that the Grunt is stuck dancing in circles or something stupid after breaking the gate (could be because he's not really supposed to break down the barred gate), so stand down at the stairs, make him see you for just a moment, and run and hide in the Storage. Then he should be gone.

Latest revision as of 22:50, March 5, 2015

I agree. I was like "Huh? I'm gonna die anyway?!" when the Shadow arrived when I killed Alexander. That was scary. :oD

Has SOMA come out yet? I can't wait to see it. I hope it is better than the gameplay trailer. The voice acting in the trailer was just horrible, it sounded like the actor was about to fall asleep. But then again, the level in the gameplay trailer of Amnesia: TDD wasn't present either. But it was scary. :oO  I'm expecting SOMA to be a scary game. But Frictional Games will make it scary, I'm sure of it. :o)

Did you know, that in Amnesia, you can make the Grunt in the Northern Prison Block break the barred gate that's not supposed to be opened (before the Storage with the glass jar)? It's difficult, but possible. Here's how you can do it:

1: Follow the Grunt who appear in the spooky hallway with the three cells (one with a body), when he's walking towards the hallway to the Cistern Entrance, run for the Storage, behind him, when he takes the turn of the corridor, to make him notice you.

2: Hide in the corner before the stairs (never hide on the other side, the Grunt will see you and kill you, as he'll go there). Make sure he's passing the cell door where the other Grunt came from after picking up the glass jar, and that he's not turning back. If he is, it won't work. Then you'd have to follow him again. If he does pass the cell, and keep walking towards you, quickly hide in the dark at the bottom of the stairs. See him break the barred gate. ;o)

3: Do this before going the dark hallway (where the flashback of the little girl and Daniel takes place) with the boxes, barrels and the door that won't open (it is that gate the Grunt will break down), so that you can have fun with it. Before trigging the Grunt, place boxes so you can hide behind them.

4: Trigger the Grunt, hold up your lantern to make him see you, and wait till the chase music starts, and then hide. The Grunt will run to find you, but won't, since you're hiding behind the boxes and barrels. The Grunt will then go out the now broken gate.

5: Let him go, when he has passed the hallway with the two cells and the chair (before you arrive the stairs leading down to the storage), leave your hiding spot and go to the corner and wait, so you'll see him when he comes back. He'll come back the same way as the first time. You can have him going in circle and have all the fun you want. He will be confused and walk all the way around when he doesn't find you, lol.

6: Have fun! ;oD

One thing you should know, though... it may happen that the Grunt is stuck dancing in circles or something stupid after breaking the gate (could be because he's not really supposed to break down the barred gate), so stand down at the stairs, make him see you for just a moment, and run and hide in the Storage. Then he should be gone.

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