

Thomas Grip is a developer at, and co-founder of, Frictional Games alongside Jens Nilsson, who works as a leading designer, programmer, and writer.[2][3] He has worked on both the Amnesia and Penumbra game series, as well as on the game SOMA.[3]
Early life[]
Career[]
Thomas Grip is a cofounding member of the Swedish-based independent games studio, Frictional Games, along with Jens Nilsson. They met in 2002, attending the same university, and officially founded the company in 2007 on the first of January.[2]
Thomas Grip has worked on basically all games made by Frictional Games in one way or another thus far. This includes on Penumbra franchise (a similarly Lovecraftian-inspired horror adventure series) and the stand-alone SOMA (a science-fiction existential horror adventure game). This also includes work on the Amnesia games.
Work on Amnesia[]
On Amnesia: The Dark Descent, Thomas Grip is credited as having worked on the game's "Design," "Programming," "Level Scripting," and "Story."[3] Several developer commentaries from the game give his insight onto aspects of its development as he saw it, mainly on the subjects of coding and design. On Amnesia: Justine, the expansion/DLC for The Dark Descent, Thomas Grip is credited for the same areas as before.[4]
Cooperation with The Chinese Room[]
Members of Frictional Games assisted The Chinese Room with their development of the sequel to The Dark Descent, called Amnesia: A Machine for Pigs. On A Machine for Pigs, Thomas Grip is credited as having worked on the game's programming (given as "Computational Magikery") and having helped on story (given as "Drama").[5] Both he and Jens Nilsson also served as executive producers of A Machine for Pigs.[5]
Work on Penumbra[]
- Main article: Penumbra (series)
Work on SOMA[]
- Main article: SOMA
Work on HPL[]
- Main article: HPL Engine
Personal life[]
Works[]
- Penumbra: Overture (2007) — Lead Programmer, Level Scripter
- Penumbra: Black Plague (2008) — Lead Programmer, Level Scripter
- Penumbra: Requiem (2008) — Lead Programmer, Level Scripter
- Amnesia: The Dark Descent (2010) — Designer, Programmer, Level Scripter, Story Developer
- Amnesia: Justine (2011) — Designer, Programmer, Level Scripter, Story Developer
- Amnesia: A Machine for Pigs (2013) — Programmer, Story Developer, Executive Producer
- SOMA (2015) — Creative Director
- Amnesia: Rebirth (2020) — Creative Director
References[]
- ↑ 1.0 1.1 1.2 "I started out making games in 1997 (when I was 16)". Grip, Thomas. Thomas Grip: Co-founder, creative director. Accessed 16 January 2024. Published 22 November 2013. People of Frictional blog, Frictional Games. https://frictionalgames.com/2013-11-thomas-grip-co-founder-creative-director/.
- ↑ 2.0 2.1 2.2 Grip, Thomas. Thomas Grip: Co-founder, creative director. Accessed 16 January 2024. Published 22 November 2013. People of Frictional blog, Frictional Games. https://frictionalgames.com/2013-11-thomas-grip-co-founder-creative-director/.
- ↑ 3.0 3.1 3.2 3.3 Amnesia: The Dark Descent – English credits
- ↑ 4.0 4.1 Amnesia: Justine – English credits
- ↑ 5.0 5.1 Amnesia: A Machine for Pigs – English credits
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