Amnesia Wiki
Advertisement
Amnesia Wiki
Rebirth-item-orb1
"Do you see this page, Weyer? It deserves so much more!"
This article or section is a stub. You can help Amnesia Wiki out by expanding it!
Rebirth-readnote
"... He was clearly rushed, thus far he has left most of his work incomplete..."
The infobox template in this article is missing some required data. You can help Amnesia Wiki by filling it in!

Thomas Grip is a developer at, and co-founder of, Frictional Games alongside Jens Nilsson, who works as a leading designer, programmer, and writer.[2][3] He has worked on both the Amnesia and Penumbra game series, as well as on the game SOMA.[3]

Early life[]

Section missing!
This section is needed but has not been written yet. You can help Amnesia Wiki out by writing it!

Career[]

Thomas Grip is a cofounding member of the Swedish-based independent games studio, Frictional Games, along with Jens Nilsson. They met in 2002, attending the same university, and officially founded the company in 2007 on the first of January.[2]

Thomas Grip has worked on basically all games made by Frictional Games in one way or another thus far. This includes on Penumbra franchise (a similarly Lovecraftian-inspired horror adventure series) and the stand-alone SOMA (a science-fiction existential horror adventure game). This also includes work on the Amnesia games.

Work on Amnesia[]

On Amnesia: The Dark Descent, Thomas Grip is credited as having worked on the game's "Design," "Programming," "Level Scripting," and "Story."[3] Several developer commentaries from the game give his insight onto aspects of its development as he saw it, mainly on the subjects of coding and design. On Amnesia: Justine, the expansion/DLC for The Dark Descent, Thomas Grip is credited for the same areas as before.[4]

Cooperation with The Chinese Room[]

Members of Frictional Games assisted The Chinese Room with their development of the sequel to The Dark Descent, called Amnesia: A Machine for Pigs. On A Machine for Pigs, Thomas Grip is credited as having worked on the game's programming (given as "Computational Magikery") and having helped on story (given as "Drama").[5] Both he and Jens Nilsson also served as executive producers of A Machine for Pigs.[5]

Work on Penumbra[]

Section missing!
This section is needed but has not been written yet. You can help Amnesia Wiki out by writing it!

Work on SOMA[]

Section missing!
This section is needed but has not been written yet. You can help Amnesia Wiki out by writing it!

Work on HPL[]

Section missing!
This section is needed but has not been written yet. You can help Amnesia Wiki out by writing it!

Personal life[]

Section missing!
This section is needed but has not been written yet. You can help Amnesia Wiki out by writing it!

Works[]

References[]

  1. 1.0 1.1 1.2 "I started out making games in 1997 (when I was 16)". Grip, Thomas. Thomas Grip: Co-founder, creative director. Accessed 16 January 2024. Published 22 November 2013. People of Frictional blog, Frictional Games. https://frictionalgames.com/2013-11-thomas-grip-co-founder-creative-director/.
  2. 2.0 2.1 2.2 Grip, Thomas. Thomas Grip: Co-founder, creative director. Accessed 16 January 2024. Published 22 November 2013. People of Frictional blog, Frictional Games. https://frictionalgames.com/2013-11-thomas-grip-co-founder-creative-director/.
  3. 3.0 3.1 3.2 3.3 Amnesia: The Dark Descent – English credits
  4. 4.0 4.1 Amnesia: Justine – English credits
  5. 5.0 5.1 Amnesia: A Machine for Pigs – English credits

Navigation[]

Advertisement