Amnesia Wiki
Amnesia Wiki

The darkness in the Storage feels strange and unnatural.

Daniel's Mementos

The Storage is a series of rooms that can be accessed via a side tunnel from the Back Hall.


The Storage contains the Trinity Rod and Four-phase Amplitude Rod, which are needed in the Machine Room to activate the Elevator. However, this is not an easy task, as heavy darkness has consumed the area (which makes the Lantern most needed), and many Gatherers wander around the Storage. Daniel even notes that the darkness feels "strange and unnatural," and the player will likely use up a couple of canisters of Oil in this area. This place is considered to be one of the most grunt infested areas in the game.[citation needed]

Flashbacks in this area reveal that this is the place where Daniel killed the little girl (Zimmermann's daughter) who was trying to escape the castle. Sometimes you can hear the faint cries of the girl.


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This room definitely requires Lantern and Tinderboxes to keep your sanity in good shape. There are 28 Candles, 17 Torches, 0 Lamps and 1 Fire (the one at very end of storage)


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  1. Triggers in hallway that leads to debris that needs to be blown up.
  2. Triggers in second hallway that comes after the debris has exploded.
  3. Last hallway right before the jump scare torch.

Grunts Tips: Grunts can't attack during flashback, if you want it to stop attacking and chasing, use these flashbacks to make them leave you alone.


"Do you see, Daniel? A whole other world – isn't it beautiful?"
The following section is written from an out-of-universe perspective.
  • Directly ahead, there is a tinderbox next to a candle on the divider.
  • The room to the left contains three tinderboxes and the first drill part: the drill bit. A Grunt spawns when picking it up. Hide in the room at wait for it to despawn.
  • On the opposite side of the room, there is a set of stairs leading down, with a sign overhead that reads "Equipment".
    • The first room on the right has a note on a table to the left. A tinderbox is on the floor under the table.
    • In the second room on the right, there is one tinderbox on a shelf to the left and another in a corner nearby. On the right side of the room, there is another tinderbox on a shelf, as well as a small chest containing laudanum, a tinderbox, and an oil potion.
    • In the room at the far end, there is a tinderbox resting on a crate to the right. Straight ahead, there is another tinderbox and the next drill part: the handle.
    • The room on the left contains two tinderboxes on a shelf and the final drill part: the shaft.
  • If you go the other direction, down the hallway with a sign pointing to "Machine Parts", you will find rubble in the way. The note found in Equipment mentions an explosive that can be created by combining two liquids.
    • A tinderbox is next to a candle in front of the rubble.
  • The liquid components for the explosive are found in Equipment, stored in barrels at opposite ends of the left side of the area. The barrels are labeled "Primary" and "Secondary". If you attempt to open their taps, you will find that the valves are rusted shut. This is where the drill parts come in: combine any two of them to create the Hand Drill. Use the drill on the barrels, collecting the liquid in the Chemistry Pot.
  • When the explosive is ready, plant it in front of the rubble. To set it off, an object has to be thrown at it. Be careful, as the blast radius is very large, and standing too close to the explosive when it goes off will result in significant health loss or death. You can either throw something at it and quickly run up the stairs, or throw an object from the top of the stairs.
    • Standing at the bottom of the stairs will kill you, and standing on the stairs will deal 50 damage. No damage is taken at the top of the stairs and further back.
    • It is especially important to not stand on the stairs if your health is at "A wound is bleeding quite badly" or "Barely conscious". The damage is survivable at higher health levels, but it is easy enough to avoid the damage entirely.
  • Ahead and to the right after clearing the rubble, there is a tinderbox on a shelf. On the left side, there is a small chest hidden behind some barrels, which contains two tinderboxes and laudanum.
  • Continuing on, you will come to a large room labeled "Food Storage".
    2012 05 21 11 04 43 1248x720

    The Servant Grunt that lurks behind the door.

    • On the left side of the area, there is one tinderbox on the left in front of a few sacks, and one on the divider to the right in front of some crates. Back on the left, an oil potion is hidden behind a crate.
    • On the right side of the area, there is a tinderbox on a shelf between the two doors.
    • In the first room on the right, a tinderbox is found on a shelf and an oil potion is hidden by few barrels.
    • If you open the door to the second room on the right, you will come face-to-face with a Grunt, so avoid doing so. Later on, you will be able to access the room without putting yourself in danger.
      • Quickly closing the door will cause the Grunt to bang on it five times before it starts to break down the door, which gives you more time to find a hiding spot.
  • Proceeding up the stairs to the Machine Parts room, a fire in the center will light itself. To the right is the "Machine Parts Storage" room that you have been searching for. Inside on a shelf to the right are the Four-Phase Amplitude Rod and the Trinity Steam Rod, alongside a note mentioning that the third rod is in the Study.
  • Picking up the rods causes a Grunt to spawn close by. Hide around the corner, where a tinderbox is found.
    • This Grunt will not spawn if the Grunt in Food Storage was allowed to escape its room.
  • When the monster leaves, you may return back the way you came. The door in Food Storage will have opened on its own, so it is safe to enter the room now.
    • Inside the room are two tinderboxes on a shelf and one on the floor next to some sacks in a corner.
  • As you are climbing the stairs past where the rubble was, a Grunt will spawn ahead of you. As long as you retreat quickly and quietly, it will not notice you, turning around when it reaches the top of the stairs.
  • Once the Grunt is gone, the way to the exit is clear.


Puzzle items[]


  • On the large shelf in the middle of the first room as you enter the storage, near a candle.(48)
  • To the first room on your left, where you find the first drill part, three tinderboxes can be found. Two of them on a shelf on the left, and one on a shelf on the right.(49, 50 & 51)
  • Heading out of the room, straight ahead and down the stairs into the "Equipment" area, in the tiny room to your immediate right, on the floor underneath the note describing how to create the explosive, one tinderbox can be found.(52)
  • Exiting the room and following the wall to your right, you will find another small room. In this room, a whole four tinderboxes can be found - one on the shelf to the left, one on another shelf in the wall nearby, one on another shelf on the right side of the room, and one more in a small chest nearby.(53, 54, 55 & 56)
  • Exiting and following the wall further, to the right, around a corner to another small room, two tinderboxes can be found. One of them sits on a box, and another one sits on a shelf near the drill part.(57 & 58)
  • Exiting and following the wall to the right yet again and around another corner, yet another small room can be found. In here, two tinderboxes can be found on a bookshelf to your right; one at the top of it, and one in the middle of it. (59 & 60)
  • Heading back to the starting area and up to the section labelled "Machine Parts", a lonely tinderbox can be found on the ground near the rubble.(61)
  • After you blow up the rubble using the explosive mixture, two tinderboxes can be found in a chest behind some barrels on the left of the shelf-like structure, and another one on a shelf on the right side.(62, 63 & 64)
  • Pressing on, you'll enter a large room labelled "Food Storage". A single tinderbox can be found in the large table or shelf in the middle of the room. (65)
  • At the left side of the room, near some sacks. (66)
  • On a bookshelf at the right side of the room, between the two doors. (67)
  • In the first room at the right side of the room, the one with the hanging pig carcasses, a tinderbox can be found in a bookshelf to the right of the entrance. (68)
  • In the other room, three tinderboxes can be found. Two of the tinderboxes are on a shelf at the left side of the room, and the third is on the floor at the right side of the room, next to a couple of sacks. Be careful though, as there is a Servant Grunt in this room. If you die once to it, however, it will de-spawn, giving you easy access to the room.(69, 70 & 71)
  • At the very end of the Storage, on the ground in the far back of the room where you pick up the rods. (72)


  • One oil container can be found in a smaller sub-room of the room where you find the explosive liquids.
  • Another oil container can be found in the northernmost part of the large room you get to after blowing up the debris blocking your way.
  • A third one can be found in the room with the pigs hanging from the ceiling.
There are no oil barrels in this area.


  • In a chest in the small room adjacent to the room with the explosive liquids.
  • In a chest located in the small room, you get to after blowing up the rocks blocking your path, hidden behind a bunch of barrels.


  • Regarding Explosive Mixture – Found on a table in the room to the right after going down the stairs to the "Equipment" section of the Storage.
  • In Case Of a Missing Rod – Found at the very end of the Storage, next to two of the rods needed to power the elevator.


  • Although the two massive barrels have a rusted valve, they can, in fact, be spun if Daniel were to smash a box or barrel sideways onto the knob, it would begin to rapidly spin. This is most likely a glitch.
  • There is a jammed door in the Storage near the cave-in. There is a trail of blood leading out of that room towards the blocked path. It's highly possible that this is the room where Daniel found the girl. This also may be the place where the Servant Grunt went after looking around the first room, as he is not found in the chemical storage or past the rocks.
  • As Daniel enters the final area where he actually killed the girl, the fire in the middle of the room will ignite by itself, a terrified cry will be heard, and Daniel will lose some sanity. Even if the Lantern is on, Daniel will put it down by himself as this occurs.
  • After clearing the rubble blocking the corridor with explosives, an area above that looks very similar to the Back Hall comes into view. However, this isn't technically possible because the storage extends away from the Back Hall and there is no hole to be found on the ground of the Back Hall to show the Storage. Also, the pillars in the back hall are circular, whereas the pillars shown in the storage are not a full circle.
  • There are four Grunts. The first is triggered when Daniel picks up the drill part in "Old Tools" (see map to the left), the second is hiding in the room marked "Grain", the third when he picks up either of the two Machine Room rods in the final storage room, and the fourth shortly after he walks over the rubble he cleared with the explosive on his way out of Storage.
  • Upon returning to the food storage area after collecting two rods, the door to the "Grain" room will be open as if the Servant Grunt who had been there earlier has left. However, DO NOT enter the room and close the door - the door will become stuck and you will lock yourself in. If you end up doing just that, you have to go back to an older save to be able to continue the game.[citation needed]
  • Tinderboxes can be found all over the place. Oil can be found in the "Meat" locker hidden among several barrels, in one of the rooms in the "Equipment" area, and behind the long table in the "Food Storage" area. Thankfully, the player should have enough oil by now to get through here since this is the first really dark area that requires the lantern since the Refinery.
  • Upon Daniel successfully retrieving everything needed from Storage, the Shadow will foul the Back Hall with its fleshy deposits and the Back Hall's fountain with blood.
  • The explosive is not required to get past the rocks as there are barrels nearby, and barrels explode when destroyed by a Gatherer. When the grunt appears, you can glitch yourself inside a barrel while against the rocks, so that when the grunt attempts to claw you, it will destroy the barrel instead, causing it to blow up the rocks.[citation needed]
  • The developers say in the commentary that the darkness of the level is not only meant to scare the player, but it's also meant to be symbolic of the dark parts of Daniel's past that the flashbacks of this area allude to.