
Rifts are Other Worldly mechanisms that allow travelling between Other Word and Earth.[1][2] They frequently appear in Amnesia: Rebirth, and appear one time occasion in Amnesia: The Dark Descent.
Information[]
They require Traveller's amulet to be used, though it is possible to spot the rifts without an amulet via some advanced calculations.[1][2] They are generally located in solid structures, i.e. mountains and rocks. When an amulet is activated nearby a rift, the rift will start to vibrate and allowing user to enter. They were frequently used by Tasi Trianon in Amnesia: Rebirth. One might argue that the primitive amulet built by Alexander in Orb Chamber has opened a rift for him to return to his home. Presumably, Other Worldly people's primary intention to build these rifts was to abduct humans for their Vitae harvesting operations, though they could have been discovered/invented much before humanity came into existence.
Rifts can become inactive for (an) unknown reason(s), these inactive rifts cannot be opened with Traveller's amulet. One such example is located The Oasis.
Trivia[]
- It is unknown when and how Other Worldly people discovered/invented rifts, though it was certainly before 4th century CE.
- Rift is a type of geological feature which happens as a result of solid landmass being ripped apart ("pulled away") in opposite directions with a linear fashion. They are generally located near grabens (geological depressions).
Gallery[]
References[]
- ↑ 1.0 1.1 Explorer's Note (4) (Rebirth): "The Traveller's Amulet, according to Weyer, should focus these energies and provoke the weak points to tear open, forming a rift between this world and another. But I have no amulet."
- ↑ 2.0 2.1 Herbert's Final Note (Rebirth): "I have searched for a portal but there is none. I have triangulated the weakest points with Lévi's calculations, but I cannot tear a rift, for I do not have a Traveller's Amulet."

