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Go to the Inner Sanctum, find Alexander and kill him.

Daniel, Daniel's Note to Self.


The Old Archives is the second section accessed by Daniel in his exploration of Brennenburg Castle. This is also where the lantern is found, as well as Notes (The Dark Descent)#Daniel's Note to Self.

Information

The place is accessible from the Rainy Hall and is in a state of ruin. The place was probably not used anymore, as some of the windows are boarded up, keeping the place in an eerie darkness, and one of the rooms has an enormous hole in the ceiling, exposing the floor above.

Due to its weak structure and state of ruin, the servants decided to avoid this place, since it posed a high risk of collapsing when the Shadow arrives.[1] Daniel uses this to his advantage and chose to consume the Amnesia Potion in here, since no servant will enter.

Collectibles

Tinderboxes

  • In the first room to your right after entering the Old Archives, two tinderboxes can be found.(6 & 7)
  • In the room where you find the lantern, a tinderbox can be found in a chest.(8)
  • Behind some boxes in the large room right before the smaller room where Daniel's note to self can be found.(9)
  • In a closet in the same room.(10)

Oil Canisters and Barrels

  • Next to Daniel's note to self at the very end of the Old Archives.

Notes, Diary Entries, and Memory Capsules

  • Daniel's Note to Self - Found at the end of the Old Archives.

Trivia

  • An easter egg can be found in the room where the lantern is obtained. If one were to stack crates and various other objects to reach the floor above, one would find a sign reading "HALLÅ" leaning against the wall, with letters painted in what looks like blood. "Hallå" is a Swedish interjection which means "Hello", or "Hi", and Swedish is the native language of most of the developers at Frictional Games.
    • Some copies of the game don't have this easter egg because it was added in the Steam version after the Justine expansion.
  • It is physically impossible to leave the area without the lantern. As you leave the room where the lantern can be picked up, the door leading to the next is locked. Once the lantern is picked up, a distant growl of a grunt can be heard, and the door leading to the next area will become unlocked.

Walktrough

Old_Archives

Old Archives

Gallery

References

  1. In-game notes, diary entries, and flashbacks
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