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"They weren't looking forward to visitors, were they?"
This article contains spoilers for Amnesia: The Bunker. Proceed with caution.

The Officer Quarters is a level in Amnesia: The Bunker. It is the second area to the bunker and the closest and most directly connected to the Central Bunker.

As the only immediately accessible area aside from the Central Bunker, where Henri Clément begins his adventure, it is one of the first areas to be explored.


The Officer Quarters consists of several hallways and the private quarters of each respective officer stationed at the bunker. Two of the doors to these rooms are locked, with one big meeting room called the Strategic Operations Room sitting in the middle of the area.

The area also features an unlockable shortcut through a hallway that loops back into the Infirmary in the Central Bunker and the Wine Cellar, a location loaded with empty bottles that requires either the Wrench or the Bolt Cutters to enter. The same corridor, past the Wine Cellar, leads into the Maintenance area.


"Do you see, Daniel? A whole other world – isn't it beautiful?"
The following section is written from an out-of-universe perspective.

Once the Central Bunker is explored, interacting with the wheel to release the emergency lockdown will break it and cause it to fall off. In Mission Storage, one of the lockers, Delisle’s, has a spare wheel that can be used to undo the lockdown properly (mentioned in a note).[citation needed]

Henri must head into the only opened area, that being the Officer Quarters. Here, there are several rooms to be looted, with one central room and several notes and photos. In one of the rooms Henri can find an opened vent, barricaded by junk and planks. Clearing a way grants passage into Delisle’s room, where his dog tag can be retrieved.

Using the code on the back of this dog tag allows access to the locker back in Mission Storage, thus acquiring the wheel. Then simply equip it and place it where the original wheel was, and turn it. This lifts the lockdown and grants access to every other adjoined area. Now the player can pass through the Office Quarters to head into Maintenance.


  • The second door to the area is always trapped.