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Morgue

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*Despite the horrific effect of the Brute tearing down the door, it doesn't actually ''spawn ''until after the door is torn down (as indicated by the Brute spawning noise only occuring just after the door is smashed in). However, attempting to open the door will result in the Brute spawning immediately just outside the door and destroying the door immediately.
 
*Despite the horrific effect of the Brute tearing down the door, it doesn't actually ''spawn ''until after the door is torn down (as indicated by the Brute spawning noise only occuring just after the door is smashed in). However, attempting to open the door will result in the Brute spawning immediately just outside the door and destroying the door immediately.
 
*The music heard in the Morgue is the same one heard in the Wine Cellar and Northern Prison Block.
 
*The music heard in the Morgue is the same one heard in the Wine Cellar and Northern Prison Block.
*It is in the Morgue where Daniel will go through the first dangerous encounter with a Brute. In fact, it corresponds closely to the first dangerous encounter with a Grunt in the [[Guest Room]].
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*It is in the Morgue where Daniel will go through the first dangerous encounter with a Brute.
 
*Flowers can be found in the big room with the staircase Daniel can crounch behind. In a loading screen, it tells that Alexander were able to make flowers grow inside Brennenburg, maybe as a part of the Amnesia mixture or some other experiment.
 
*Flowers can be found in the big room with the staircase Daniel can crounch behind. In a loading screen, it tells that Alexander were able to make flowers grow inside Brennenburg, maybe as a part of the Amnesia mixture or some other experiment.
   
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