- "So it seems – but not in the way you think."
- ―Weyer, in response to the question "Are you lost, inlander?"
Johann Weyer was the apprentice of Agrippa, and a real-life figure. He does not appear in the game, but is mentioned several times by Agrippa and Alexander. Since he is highly based on the real-life Johann Weyer, he was probably born in or around 1515.
Johann Weyer is a former pupil of Agrippa. He turned out exceptional and outgrew Agrippa in many ways, becoming more powerful than his mentor. From what is said in-game by Agrippa himself and in his letter to Weyer, it seems that they are very loyal to each other, and that Agrippa is very proud of his pupil.
With the Blessing of a KingEdit
Johann Weyer, while in Calais, retrieved an orb from a church’s catacombs with the help of three French soldiers. The Shadow awakened, and killed two of the men, but Weyer managed to escape with the orb. After he obtained this orb, he somehow learned to harness and control the orb's powers, and during his lifetime, he amassed an entire collection of orbs. It is possible that he used the powers of his orbs to prolong his, and Agrippa's, lives.
Amnesia: The Dark DescentEdit
Some time during the 16th or 17th century, Alexander got hold of an orb. Agrippa and Weyer found out about this, and the three started to work together on a Traveler's Locket in Brennenburg. When it was finished, Weyer performed a ritual to open the portal created with the Traveler's Locket, the Orb, and Vitae, and traveled to The Other World, from which Alexander hails. This enraged Alexander, as he wanted to return to The Other World, from which he was banished. Alexander trapped Agrippa, who was too afraid to follow Weyer to The Other World, inside the body of a dead husk, so that he could not do the same.
Later, Agrippa channeled Weyer who told Alexander that he was trying to repeal his banishment from The Other World, but that he needed him to release Agrippa so that he too could help. He then provided Alexander with a recipe to a tonic which would allow Agrippa's head to be cut off and brought to The Other World without killing him. Weyer even provided Alexander with several Kaernks, so that Alexander could get hold of one of the ingredients for the tonic, Tampter. Fearing that Weyer was trying to deceive him, Alexander refused, but keeps Agrippa as a hostage in the case that Weyer would show up again.
A while later, Alexander tried to perform the ritual since he was fearing he would soon run out of prisoners. The ritual was a failure, and Agrippa's orb was split into six pieces. Having to get his hands on another orb, Alexander turned his attention to Daniel and his orb.
In the end of the game, if Daniel gets the good ending by throwing Agrippa's head through Alexander's portal, the game ends with Daniel walking towards a group of hovering blue lights while Agrippa appears to be talking to Johann and assuring Daniel that he'll be safe.
- Johann Weyer was a real-life figure, just like Agrippa. Just like in the game, the real-life Weyer was a disciple of the real-life Agrippa. They studied physics, witchcraft, demonology, the occult, theology, astrology, and alchemy.
|The Dark Descent characters|
|Main campaign||Main characters||Daniel • Agrippa • Alexander|
|Supporting characters||Herbert • Hazel • Johann Weyer • Wilhelm|
|Background characters||Abdullah • Sir William Smith • Professor Taylor • Doctor Tate • Henry Bedloe • Gabriel|
|Justine campaign||Main characters||Justine Florbelle|
|Antagonistic characters||Aloïs Racine • Basile Giroux • Malo de Vigny|
|Background characters||Victor Fournier • Hector David • Felix Marot • Clarice • Monsieur Florbelle • Madame Florbelle • Herbert • Daniel|
|Protagonists||Klaas Gottschall • Herbert • Johann Weyer • Elise Zimmermann • Gabriel|
|Deutoragonists||Faraj • Captain Ambroise • Sokal • Gustaf Zimmermann • Jacob|
|Others||Agathe Zimmermann • Anna Koch • Baki • Daniel • Emil • Margarethe Zimmermann • Tinker • Wilhelm|