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The inventory system in the Amnesia series provides the ability for the player character to hold onto many items in the game. Currently, the games that have an inventory system are Amnesia: The Dark Descent, Amnesia: Rebirth and Amnesia: The Bunker. The only game without an inventory system is Amnesia: A Machine for Pigs, as any items in that game cannot be collected, only carried around.

In The Dark Descent and The Bunker, items can be combined to make new items, provided that the player has the necessary components. For example, in The Dark Descent, parts of a hand drill can be found to fully assemble the drill. Many items can be used or altered in the game's world, then recollected as a different item. Another example of this is using an empty bottle on a keg of fuel to turn into a fuel bottle.

Some items are optional, while others are required to make progress in the game. In The Bunker, the storage box can be used to store items not needed for a time in order to make space in the inventory for more items. In that game, optional items can be dropped at any time, while required items cannot. Required items can, however, be stored in the storage box. In The Dark Descent and Rebirth, some items can be stacked, such as oil to refill the lantern.

In Amnesia: The Dark Descent[]

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In Justine[]

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In Amnesia: A Machine for Pigs[]

There is no inventory system remaining in the gameplay of Amnesia: A Machine for Pigs. However, an inventory system was originally planned for the game and was scrapped during development.

In Amnesia: Rebirth[]

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In Amnesia: The Bunker[]

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