Amnesia Wiki
Amnesia Wiki
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{{eraicon|AJ}}
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{{eraicon|AJ}}{{Infobox Amnesia locations
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|image = <gallery>
 
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2011-04-18%2000005.jpg|Picture
{{Infobox Amnesia locations
 
 
Justine map dungeon by hidethedecay-d5hi4g3.png|Map
|image = file:2011-04-18 00005.jpg
 
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</gallery>
 
|caption = The Dungeon, with Malo in view.
 
|caption = The Dungeon, with Malo in view.
 
|game = [[Amnesia: Justine]]
 
|game = [[Amnesia: Justine]]
 
|location = [[Cabinet of Perturbation]]
 
|location = [[Cabinet of Perturbation]]
|objective = Survive the chase with Malo and reach the next area, while either saving the prisoner or letting him die.
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|objective = Survive the chase with Malo and reach the next area, while either saving the prisoner or letting him die
|danger rating = High risk.
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|danger rating = High risk
|map = [[file:Justine map dungeon by hidethedecay-d5hi4g3.png|150px|Click through for larger image]]
 
 
|previous = ''[[Library]]''
 
|previous = ''[[Library]]''
 
|next = ''[[Crypt]]''}}
 
|next = ''[[Crypt]]''}}
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==Trivia==
 
==Trivia==
 
* The Dungeon is considered to be the hardest part of the game since Malo is able to find and kill the player easily, and he can break doors and obstacles very fast. The player needs to be very fast, making saving Inspector Marot very difficult.
 
* The Dungeon is considered to be the hardest part of the game since Malo is able to find and kill the player easily, and he can break doors and obstacles very fast. The player needs to be very fast, making saving Inspector Marot very difficult.
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* You can block [[Suitors|Malo]] from chasing you by barricading the first gate with boxes found in the room the lever can be found in. While he will still see you and appear to chase you, he will be unable to move.
   
 
{{LocationsJ}}
 
{{LocationsJ}}
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[[Category:Amnesia: Justine]]
 
[[Category:Amnesia: Justine]]
 
[[Category:Article stubs]]
 
[[Category:Article stubs]]
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[[Category:Contents]]

Revision as of 04:20, 1 June 2018

  1. REDIRECT Template:Appearances

I'm sure you have figured out how it all works by now. Are you enjoying my quips? I think they are quite clever.

JustinePhonograph


The Dungeon is the third and possibly the most dangerous area in the Cabinet of Perturbation. It is mostly submerged, resembling the Cellar Archives or the Sewer from the Dark Descent. Malo and the third hostage, Inspector Marot can be found here.

Information

The Dungeon consists mainly of several rooms separated by large wooden gates. Malo spawns after opening the first gate, and continues to harass the player until they leave the area.

The hostage in this area, Inspector Marot, is found before the final gate, and will be eaten by Malo if not rescued.

A note from Daniel can be found in this area.

Collectibles

Notes

  • Unopened Letter - Enter the door on the right side of the room and follow the path to a room. The note is on top of a shelf underneath a box at the right side of the room. It can be a little hard to spot.

Trivia

  • The Dungeon is considered to be the hardest part of the game since Malo is able to find and kill the player easily, and he can break doors and obstacles very fast. The player needs to be very fast, making saving Inspector Marot very difficult.
  • You can block Malo from chasing you by barricading the first gate with boxes found in the room the lever can be found in. While he will still see you and appear to chase you, he will be unable to move.

Template:LocationsJ