“IMPORTANT: When processing deceased soldiers, please check the REVERSE SIDE of their ID tags for any messages, symbols, or locker codes.
”
These are to be wiped clean before the tag is preserved and recorded.A note from Q. Friloux.
Dog tags are puzzle items found all over the Bunker, containing the name of the wearer on the front, and sometimes a locker combination on the back, leading to useful items. The purpose of the dog tags, much like in real life, is to identify the name of the wearer. In the game, only the first initial and surname are present.
Description[]
In order for Henri Clément to make progress throughout the bunker, many combinations are needed. Most of the combinations found on the dog tags are ones to the person's personal locker, which will contain items inside them—some being optional, and others being required to make further progress.
For example, one of the items is the Lockdown Wheel, which is needed to lift the gate blocking the Arsenal, Prison, Maintenance area, and Soldier Quarters. Some dog tags found will contain no information on the back.
Most of the dog tags found around the bunker will be near the corpse of their owner. There are eleven lockers in the game, with four of the combinations being found in the same place in every game. Getting access to some dog tags can be difficult, as some corpses are swarmed with rats, requiring the player to get rid of them in some way. Taking damage while trying to view a dog tag will cause the tag to lower from view, requiring the player to interact with it again.
Locker locations and contents[]
In the normal, unmodified Amnesia: The Bunker gameplay, the locations of story lockers are never randomized (they are always located in the mission storage room), and the dog tags containing their codes are always found in the same places. This can be changed by enabling the "Randomized Lockers" option in Custom mode. The contents of Lockers also stay the same every playthrough, regardless of modifications—with the sole exception of the "Revolver In Locker" option.
If "Randomized Lockers" option is enabled, then 5 out of 7 Misc Lockers are randomized, with 1 locker being placed in each sub zone (excluding the Roman Tunnels). The other 2 Misc Lockers are placed in the mission storage room as usual. The dog tags containing Misc Locker codes are always scattered randomly across the bunker, regardless of whether the "Randomized Lockers" option is enabled or not.
If "Revolver In Locker" option is enabled, then the locker of G. Travers will have the Revolver in it.
If "Fuel Storage Code Lock" option is enabled, then the entrance to the fuel storage will also be locked by a code lock, and the dog tag of S. Millard will now have the code required to open it. If the option is disabled, the dog tag will have no code.
Story Lockers | Contents |
---|---|
J Delisle |
|
Foreman Stafford |
|
H Clement |
|
A Lambert |
|
Misc Lockers | Contents |
G Travers |
|
F Auclair |
|
N Laval |
|
A Giraud |
|
H Boucher |
|
A Fortin |
|
D Bardin |
|
Fuel Storage | Contents |
S Millard |
|
Map[]
Trivia[]
- The Roman Tunnels are the only area of the bunker that contains no dog tags.
- The combinations and locations of some dogs tags are randomized on each playthrough. Apart from making looking up their codes useless in walkthroughs, this also ensures the player has actually been to certain areas in the game in order to obtain the codes, ensuring less predictable player progress.
- In real life, the French Army dog tags of the First World War displayed on the front (obverse) the soldier's surname, first name, and "class year" in which he became eligible for compulsory military service.[1] The back (reverse) of the tag displayed the soldier's "military district and matricule number," according to a user on the Treasure Bunker militaria enthusiast forum.[1]
References[]
- ↑ 1.0 1.1 sommewalker [User]. "French WW1 Dog Tag". Accessed 21 November 2023. Published 11 December 2014. The Treasure Bunker Ltd. https://www.treasurebunker.com/forums/index.php?/topic/1721-french-ww1-dog-tag/
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