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And so it comes to an end. Now that you have seen what you truly are, you are able to go on and face eternity without fear - without doubt.

Justine, phonograph

The Crypt is the fourth and final area in the Cabinet of Perturbation. No Suitors or hostages are encountered here.


The Crypt is analogous to the Inner Sanctum and Orb Chamber in The Dark Descent, as it has no enemies and serves to conclude the story.

The main room of the Crypt contains six uncovered graves, three of which will contain temporal hallucinations of dead bodies depending on which and how many hostages you kill, along with a statue, which likely sits upon the grave of Justine's mother.

The rest of the Crypt is made up of winding tunnels that are covered in messages written in blood. After leaving the tunnels, Justine enters a room with a dead body hanging from the ceiling. The body has a phonograph-like tube protruding its mouth.

Having listened to the final phonograph, the walls begin to close in on Justine. Nothing can be done at this point to avert the imminent fate of death by crushing. The only possible action is to allow time to pass. After some time, Justine faints as the walls close in. A few moments later she wakes up, congratulating herself, revealing that the player character is in fact Justine herself.


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Monsieur Florbelle's memories[]

If Justine examines the grave headstone or statue in the Crypt, the screen turns white and shows her father's memories, similar to Alexander's memory capsules.

If Justine examines the grave presumably her father's, the unfinished letter to Herbert lying next to it, this text appears:

"It all made sense, he thought, we all appreciate symmetry. Everyone is comforted by the causality of logic. It gives the impression of a grand plan and that we may be able to grasp the inner workings of this perfect universe.

You see, his wife had died while giving birth to his son. That is why he was able to forgive. His family was just giving in to the symmetry."

If Justine examines the angelic statue, possibly a vivid representation of her mother (or of how her father saw her), this text appears:

"What was mother like?"

"She was the most beautiful creature ever to grace this world."

"I can't remember what she looked like, no matter how hard I try."

"Her beauty was blinding, Justine. We could never dare to chain such memory to our minds. It would be too much to bear."

Game endings[]

See: Amnesia: Justine/Endings.

Depending on the number of hostages saved, Justine will have slightly different endings.

If you have saved all three hostages, they can be heard thanking you from behind the door. If you have saved only two or one hostages, they can be heard begging you to open the door. If you have killed all of the hostages, you will hear the voices of the suitors.

Regardless of the ending achieved, Justine locks the door behind her, and further bars the way when exiting the second door. Justine then walks up the stairs as she speaks innocently to Clarice, her maid, about preparations for dinner with guests arriving.


"Do you see, Daniel? A whole other world – isn't it beautiful?"
The following section is written from an out-of-universe perspective.
  • The only objects of note in the main room are in the two alcoves on opposite sides. Each has an interactable object (a headstone and a statue) that act as memory capsules. The alcove on the left also contains one final Note.
  • The door at the far end of the room opens to a narrow hallway with writing on the walls. When entering, your view will blur and tilt, and your sanity will begin to drain. This is not a maze; going either direction at each intersection will lead you forward (provided you do not accidentally run in a circle).
  • You will emerge from the hallway into a large room. The door will lock behind you and the walls will start to close in. However, you will pass out before you are crushed. When you wake up, all that is left to do is to leave through the other door and go upstairs. Once you reach a certain point on the stairs, the game will take control of you. When this happens, just sit back and watch the ending sequence.



  • Unfinished Letter – Found on the left side of the first area of the Crypt, on a pile of dirt next to the dug-up grave. The final note of Justine.


These are the messages that can be found while walking through the Crypt. Many of the messages are clues, or references to other games, that were part of the Potato Sack ARG; many are also simultaneous references to the lore of the Amnesia universe or to the Cthulhu Mythos which partly inspired it.

Line: Referencing:
"We must hurry it's not too late" RUSH – Potato Sack video game.
"What will that perfect sphere bring" The Orbs
The Ball – Potato Sack video game.
"It will be the end of everything" The Shadow
The Wonderful End of the World – Potato Sack video game.
"The tattered yellow king shall dethrone" Hastur – Entity of the Cthulhu Mythos.
Toki Tori – Potato Sack video game.
"The pipers will call for us to dance" Azathoth – Entity of the Cthulhu Mythos.
Audiosurf – Potato Sack video game.
"Death shall move across the floor" Killing Floor – Potato Sack video game.
"They who burrow waits beneath" The Burrowers Beneath – A Cthulhu Mythos novel.
"The skinless one is waking" Nyarlathotep – Entity of the Cthulhu Mythos.
Super Meat Boy – Potato Sack video game.
"Climb the highest tower" AaAaAA!!! - A Reckless Disregard for Gravity – Potato Sack video game.
"Spin the wheels, crank the engine" Cogs – Potato Sack video game.
"It will be again, it's coming" Portal 2 – The game the Potato Sack ARG was created to promote.
"From beyond it comes" Yog-Sothoth – Entity of the Cthulhu Mythos
"Through the gates" Yog-Sothoth
Portal – The sequel to which the Potato Sack ARG was created to promote.
"Suffer the trial" Referencing the Cabinet of Perturbation
Referencing the Potato Sack ARG itself.
"Stay alive" Portal
"Liar! Alias does too use dust as a sore muse" A Cypher – In the Potato Sack ARG, these were messages that could be used as codes once the vowels were removed. These codes could be combined with another puzzle element called Glyphs, to reveal passwords. This cypher spells "lrlsdstsdstssrms".
"Oh father" Referencing Monsieur Florbelle.
"The beautiful pain" Referencing the feelings of Justine towards herself and her test subjects.
"Entertain me" Referencing the feelings of Justine towards her test subjects, and her Cabinet of Perturbation.
"Gluttony" Unknown
"The inside" Unknown
"It pleases me" Referencing the feelings of Justine towards her experiment.
"From within" Unknown
"Lonely" Referencing the feelings of Justine towards herself, and her upbringing.
"My darlings" Referencing the feelings of Justine towards her test subjects.
"Playful" Referencing the feelings of Justine. Displays her childish nature.
"I am emerging" Unknown
"Plummet through the ancient city" Unknown


  • The Crypt and its tunnels were originally supposed to be the area that Daniel from the Dark Descent would be captured in, and have to escape the Shadow from. However, Frictional Games decided to scrap this from the final version of the game, using the Cells instead. The unused Crypt here later featured The Dark Descent expansion Justine.
    • It can only be speculated that the statue of the Angel here, representing Justine's mother was originally supposed to portray Alexander's "love", the being he longs to be reunited with after being banished from his home-world.
  • It's also one of the few places Justine actually starts losing sanity.[citation needed]
  • Taking in the number of shallow graves (six) in the center of the crypt, it can be assumed that mademoiselle Justine has already decided the fate of both her hostages and her suitors.
  • There are several probable references to the works of H.P. Lovecraft´s written on the walls.
    • "Through the gates" and "From beyond it comes" are probably references to Yog-Sothoth, often referred to as the "Guardian of the Gates" and the "Beyond One." Both messages are most likely referencing the short story "Through the Gates of the Silver Key".
    • "The skinless one" is an avatar of Nyarlathotep.
    • "The pipers" may be a reference to the pipers who surround the blind god, Azathoth.
  • "The tattered yellow king" is a reference to The King in Yellow by Robert W. Chambers.


Section missing!
This section is needed but has not been written yet. You can help Amnesia Wiki out by writing it!


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This section is needed but has not been written yet. You can help Amnesia Wiki out by writing it!