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Amnesia Wiki

How do you justify your violence? Is it for the greater good? Are you doing the world a service?

Alexander taunting Daniel telepathically when the latter enters the Choir - Main Hall

The Choir – Main Hall is a colossal room within Brennenburg Castle, possibly even larger than the Chancel, and is accessible from the Choir Entrance.


The Choir was used for torture and contains three rooms, each of which has a different torture device: an Iron Maiden, a Torture Wheel and a Brazen Bull. Extreme methods such as the Brazen Bull were not used to extract vitae but rather to instill terror in the other victims, ensuring maximum vitae could be harvested via other torture methods later on. Pipes run to each of the torture rooms from the entrance, which supposedly carry the screams of torture victims back to the cells in the Nave. These can be used by the player as a guide for navigating the dark, red fog-filled area.

As soon as Daniel enters, Alexander telepathically taunts him about "salvation", blaming him again for all the death and suffering, trying to urge him to abandon taking revenge.

The mushroom for Weyer's Tonic can be found in the Choir. It is located outside the entrance to the chamber with the Brazen Bull.

The Choir is full of Brutes, making it perhaps the most dangerous area in the entire game. Despite the presence of the thick fog, the lantern is actually not needed (with the exception of the walkway leading to the torture wheel room), so keeping the lantern off is advisable to avoid encounters and save oil. Should a Brute encounter ensue, Daniel should not attempt to run—Brutes can overtake him easily—but hide and wait behind a nearby pillar for the monstrosity to walk by. Hiding and even running is not too difficult here as the entire area is dark, although these tasks may be difficult at low sanity. It is possible to lure a chasing Brute into a pit, like jumping onto collapsed pillars suspended over the chasm, but one has to be incredibly swift and nimble.[1]

After Daniel escapes the Cells and makes his way back to the Nave, the Choir and Transept will have completely collapsed underneath the Shadow.


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Light sources[]

16 Candles, 26 Torches, 6 Lamps and 1 Fire. Lantern is only helpful if no Brute is nearby. Once all orb shards are collected, put away your lantern to save rest for Cells.


1. Triggers at start of area.

2. Triggers when entering hall leading to room with Wheel and Sledgehammer torture device.


"Do you see, Daniel? A whole other world – isn't it beautiful?"
The following section is written from an out-of-universe perspective.
  • When entering the level, you will be forced to look up and to the left at a suspended pipe. This is meant to provide a navigational hint: the pipes lead to the torture rooms where the orb pieces are found.
  • If you follow the pipe you are looking at, you will find that it crosses a gap. Although there is a bridge nearby, do not take it. Instead, go the opposite direction following the ledge. This will take you to a different torture room, containing an iron maiden.
    • Each side of the room has a nook. The left nook has a tinderbox, and the right nook has a bottle of Laudanum.
    • Approaching the iron maiden will cause it to spring open. When this occurs, not only does your sanity take a hit, being inside the room starts slowly depleting sanity. This can be avoided by jumping on the edge of the platform on either side.
    • An orb piece is in another nook behind the iron maiden to the left.
  • Leaving the room, follow the pipe. It takes you along the edge of the room and back to the entrance. On the way, there is a tinderbox next to a pile of rubble in a corner.
  • Continuing directly ahead to a ledge, there is a tinderbox where the ledge meets the wall.
  • To the left is a bridge. You will need to cross either this bridge or the other one in order to reach the other two rooms. Both will spawn a Brute, but this bridge is the safer choice. This is because the Brute will spawn a good distance behind you, as opposed to in front of you.
  • Directly across from the bridge, there is a tinderbox and an oil potion in front of some rubble.
  • You can either hide behind a pillar or run away to escape the Brute.
  • Heading to the left along the wall, you will find a tinderbox in the far corner.
  • When you enter the hallway to the right, a Brute will spawn behind you. Like before, you can either run or hide.
  • To the right is the next torture room: the wheel room.
    • Being inside this room drains sanity.
    • A flashback will start in the hallway leading to the room. This slows you down, which means you will spend more time in the room, draining your sanity. If your sanity is low, wait in the hallway until the flashback ends.
    • The orb piece is in the back corner to the left of the wheel platform.
  • Going straight ahead from the wheel room and through the arch, a Brute will spawn nearby.
  • You will come to a broken pillar bridging a gap. A tinderbox is next to it on the right.
  • Jump onto the pillar and cross the gap, as the Brute prevents you from leaving the way you came.
  • When you reach the other side, another tinderbox is on the left, in the corner.
  • Ahead and to the right is the brazen bull room.
    • To the right of the door is a large mushroom. Use the Hammer and Chipper on it to obtain the Poison Gland, if you want it for Weyer's Tonic or an extra sanity boost.
    • A tinderbox is on the left behind a pillar.
    • The final orb piece is at the back to the right, next to a pillar.
  • When leaving the room, stick to the right. There is an oil potion between a pillar and some rocks.
  • Turning to the right and following the wall, you will pass near a broken pillar on the left. A tinderbox is on the ground next to it.
  • Continue to hug the wall on the right, then follow the ledge when you reach it. This avoids a script area that causes a Brute to spawn.
  • Just before you reach the hanging pipe, walk along the ledge to avoid another Brute-spawning script area.
  • Take either bridge back to the Choir – Entrance and return to the Nave from there.


Puzzle items[]


  • Take an immediate left when you enter the Choir – Main Hall until you reach a corner. A tinderbox sits here on the ground next to a couple of boulders.(129)
  • Turn back around towards the entrance and follow the wall all the way until you reach an endless pit. A tinderbox sits in the corner between the wall and the pit.(130)
  • Cross the bridge nearby and head on straight. A tinderbox and an oil canister can be found on the ground near a couple of boulders.(131)
  • From 131, follow the wall to the left until you reach a corner. A tinderbox sits on the ground here. Beware though, as a Brute lurks nearby.(132)
  • Keep following the wall, around the bend and past the torture room until you reach a bottomless pit with a fallen pillar bridging the gap. The tinderbox is near the pit, at the pillar.(133)
  • Jump up on the pillar and walk across the pit. It can be a bit tricky, but it's possible - try spamming the jump button. When you've reached the other side, turn left and take a look at the corner of the pit and the wall - a tinderbox should be at the floor.(134)
  • Keep heading straight from the fallen pillar, and turn right when it's possible to reach the Brazen Bull torture room. In here, a tinderbox can be found behind a pillar on the left side of the room.(135)
  • Head out of the room with the Brazen Bull and head straight until it's possible to take a right. Near the wall and another bottomless pit there is another broken pillar on the ground. A tinderbox is on the ground nearby.(136)
  • From 136, follow the bottomless pit to the left until you reach a bridge. Once you do, head right all the way until you reach the torture room with the Iron Maiden. In here, turn left into the first little protuberance in the room. The final tinderbox of the Choir sits here on the ground.(137)


  • One oil container can be found near the wall, across the bridge on the east side of the choir.
  • Another one can be found opposite the broken down pillar that form a makeshift bridge.
  • There are no oil barrels in this area.


  • In the room with the iron maiden.


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  • The player can navigate the Choir simply by following the pipes on the ceiling.
  • The music heard in the Choir is the same music heard in the game's menu screen.
  • As Daniel approaches the Iron Maiden, it will suddenly open, a terrifying cry will be heard, and blood will burst from it.
    • If Daniel tries to get into the Iron Maiden, it will suddenly slam shut, obviously damaging Daniel's health.
  • If Daniel uses a Tinderbox to light the fire under the brazen bull, the cry of a bull will be heard and Daniel's sanity will fall considerably.
    • This also activates a sanity-draining effect in the room.
    • Commented-out lines in the level's script file indicate that it also would have spawned a Brute right outside the door. The comment seems to indicate that this was cut due to problems with other Brute spawns and pathing issues if the Brute enters the room.
  • Only one Brute can spawn at a time. If the player is fast enough, they can get past script areas that would spawn a Brute without one being spawned.
  • Any Brutes in the map temporarily disappear when inside a torture room. They reappear when the player leaves the room.
  • According to Thomas Grip, the Choir's thick fog and difficulty to navigate was inspired by Silent Hill.[citation needed]
  • As you make your way back to the entrance when leaving the Choir, the Shadow can be heard roaring and bones will fall from the ceiling. This will damage your sanity.
  • It is possible to fool a Brute to its own demise. Take note that at the top of the map there is a endless pit between two ledges. The ledges are connected by a broken column that can be traversed safely to and from either side. When a Brute comes in pursuit, go to this section of the map and stand on a part of the ledge that slightly juts up and out. From there, jump up onto the fallen pillar. Get the Brute's attention if it had lost you. Watch as it attempts to charge and fail in the process. Make sure to keep a safe distance away or else the Brute will take you too!
  • It is possible to fool a Brute and simply tease it by entering areas it cannot reach. There are certain pillars that have plant life on them. The game treats the plants as solid objects, making it possible to climb the vines. Some reach the pipes that can be seen coursing the ceiling. Simply by jumping rapidly while walking into one of these plants can send you soaring high in the air, or simply allowing you to "run up" the vine. Once you've reached a balanced location on the vine, you can safely walk on the pipes. The chains suspending the pipes in air are non-solid, so you can walk right through them as if they are not there. Get a Brute's attention, and laugh as it tries to reach you and fails. You can use these pipes to find your way to the torture rooms, or simply lead a Brute into the void.
  • On rare occasions, if the player steps in the water that surrounds the area of the brazen bull and eventually leaves it, splashing sounds can still be heard even if the player is no longer in the water. This is also a notable bug in the Back Hall, after the player leaves the unusual fountain.
  • In cathedral architecture, the choir/quire is where the church choir will sit. Considering that the purpose of the room is to project screams into the cells within the Nave, the name fits.


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  1. "Killing monsters in Amnesia," stas2x, 2010-12-08,, accessed 2011-07-14.