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There are two gates in the Cellar Archives: the first is a timed one, opened by a lever in the room near the entrance and the second one has a rotation mechanism to raise it.
 
There are two gates in the Cellar Archives: the first is a timed one, opened by a lever in the room near the entrance and the second one has a rotation mechanism to raise it.
   
There are lots of severed body parts to distract the [[Kaernk ]]and many crates to jump on to avoid it. At the end of this area a door is found leading to the [[Archive Tunnels]] but it is locked. Fortunately, a '''hollow needle''' is nearby on one of the shelves and with it [[Daniel]] may pick the lock to escape.
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There are lots of severed body parts to distract the [[Kaernk]] and many crates to jump on to avoid it. At the end of this area a door is found leading to the [[Archive Tunnels]] but it is locked. Fortunately, a '''hollow needle''' is nearby on one of the shelves and with it [[Daniel]] may pick the lock to escape.
 
[[Category:Locations]]
 
[[Category:Locations]]

Revision as of 05:09, 9 May 2012

Cellar Archives

Cellar Archives is a location between the Refinery and the Archive Tunnels.

Information

As the player enters the Cellar Archives, the Shadow's cry is heard while the vision blacks out. When Daniel reopens his eyes, the whole place is darker and flooded. Just like the Refinery, the Shadow has started to completely consume this area. After a few steps the Kaernk will appear, splashing towards Daniel.

There are two gates in the Cellar Archives: the first is a timed one, opened by a lever in the room near the entrance and the second one has a rotation mechanism to raise it.

There are lots of severed body parts to distract the Kaernk and many crates to jump on to avoid it. At the end of this area a door is found leading to the Archive Tunnels but it is locked. Fortunately, a hollow needle is nearby on one of the shelves and with it Daniel may pick the lock to escape.