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Something large brushed against his leg and he felt himself being dragged along by the current of the beast. He pushed himself above the surface. ‘Help!’, he cried as the ocean swallowed him again.

Daniel, being pulled under the water by a beast after falling off the ship on his way home from Algeria.

Cellar Archives is the eighth location visited in the game, between the Refinery and the Archive Tunnels. It is also the first place in which Daniel encounters attacking Kaernks.


As the player enters the Cellar Archives, the Shadow's cry is heard while the vision blacks out. When Daniel reopens his eyes, the entire area has become partially flooded. Just like the Refinery, the Shadow has started to completely consume this area. After a few steps the first Kaernk will appear, splashing towards Daniel. There are two gates in the Cellar Archives: the first is a timed one, opened by a lever in the room near the entrance and the second one has a rotation mechanism to raise it.

There are lots of severed body parts to distract the Kaernks and many crates to jump on to avoid them. At the end of this area a door is found leading to the Archive Tunnels but it is locked. Fortunately, a hollow needle is nearby on one of the shelves and with it Daniel may pick the lock to escape.


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Light sources[]

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"Do you see, Daniel? A whole other world – isn't it beautiful?"
The following section is written from an out-of-universe perspective.
  • Upon taking a few steps forward into the area, the Shadow will roar, covering the walls with its flesh. The candles will be extinguished, being replaced by a red glow. The area will become flooded and a Kaernk will begin splashing toward you. Get on top of a crate as soon as possible to avoid being attacked.
  • You cannot jump directly onto the large chests. Jump onto a crate next to one first.
  • Using the lantern here is not needed to prevent sanity loss, as the ambient lighting is sufficient. However, you may need to use the lantern occasionally for visibility.
  • If you skip the side rooms and make your way across the crates in the main hallway, you will come to a gate that you cannot open by hand. You will have to turn back and find the way to open it.
  • The room on the left side of the hallway (on the right, if returning from the gate) has a laudanum inside. To find it, follow the crates, and turn right. The laudanum is on a shelf at the end of the trail of crates.
  • Heading back to the other room, there is a lever on the wall. Pulling it raises the gate, but only for a short time. As soon as you pull it, quickly make your way to the gate by jumping across the crates.
  • There is another Kaernk in the next room, so quickly get on top of one of the large chests directly ahead or to the left. The one on the left has an oil potion on it.
  • A number of body parts are scattered on both chests. These are useful for distracting the Kaernk. Throw one in the water away from you and wait for the monster to start chowing down on it. While it is eating, you can move to the far end of the room, where there is another set of body parts.
    • The Kaernk is only distracted while it is chewing, so listen for its sounds to determine when it is safe to move. If you attempt to make a run for it before it reaches a body part, it will instantly lose interest and chase after you instead.
  • The next gate is crank-operated, so you will have to further distract the Kaernk in order to safely open it.
    • An easier way of accomplishing this is by moving a nearby crate to in front of the gate, giving you a place to stand on while you open it. You should still give the Kaernk some more flesh to munch on, just to lure it further away from you.
  • The final room contains the exit door, which is locked. Use the Hollow Needle, found on a shelf to the left, to pick the lock and exit to the Archive Tunnels.


Screen shot 2001-01-01 at 11.56

Cellar Archives when dry.

Puzzle items[]


There are no tinderboxes in this area.


  • The one oil container in this area is located on a box next to a hunch of meat in the largest room.
There are no oil barrels in this area.


  • In the back of the small room filled with bookshelves, directly ahead.


There are no documents in this area.


  • There are two Kaernks in the area. The first is in the flooded tunnel that makes up the first section of the level, and the second is in the larger flooded room beyond the timed gate. Should Daniel get through the timed gate before it closes, it will shut behind him and keep the first Kaernk out, but the second one will come across the larger room to investigate Daniel.
  • Light sources are not necessary in this level, because the ambient light, while dim, is still sufficient to keep Daniel's sanity from dropping (ironically, the Shadow itself provides some light in the first flooded tunnel by infesting one corner, shining red phosphorescence down the corridor in both directions). Daniel instead needs to beware watching the Kaernk too much, because that will still frighten him.
  • In the second, larger open room with the second Kaernk, Daniel can use the flesh to draw the Kaernk closer to him, then using one of the small boxes, hit it over the head, actually killing the Kaernk in this area. While the former human monsters cannot be killed, the Kaernks can be.
  • Judging from an old concept map, the Cellar Archives appear to originally have been a part of the Archives level.
  • It is unknown how the Cellar Archives got flooded almost instantly. It can be either a hallucination or Daniel passed out for a long time as the area is being flooded.


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