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:''Not the article you were looking for? Maybe you were searching for the [[Old Archives]], the [[Cellar Archives]] or the [[Archive Tunnels]].''
 
{{Infobox Amnesia locations
 
{{Infobox Amnesia locations
|image = file:Archives.png
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|image = <gallery>
  +
Archives.png|Picture
  +
Archives (Corrected).png|Map
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</gallery>
 
|caption = The Archives' window gallery.
 
|caption = The Archives' window gallery.
|game = [[Amnesia: The Dark Descent]]
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|game = ''[[Amnesia: The Dark Descent]]''
 
|location = [[Brennenburg Castle]]
 
|location = [[Brennenburg Castle]]
|objective = Obtain the key to the [[Wine Cellar]].
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|objective = Obtain the key to the Wine Cellar
|danger rating = Safe.
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|danger rating = Safe
|map = [[file:Archives (Corrected).png|150px|Click through for larger image]]
 
 
|previous = ''[[Entrance Hall]]''
 
|previous = ''[[Entrance Hall]]''
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|next = ''[[Wine Cellar]]''}}
|next = ''[[Wine Cellar]]''}}''Not the article you were looking for? Maybe you were searching for the [[Old Archives]], the [[Cellar Archives]] or the [[Archive Tunnels]].''
 
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{{quote|Much of the castle is old and hasn't been tended to for centuries. When the shadow arrives, it won't take long until things start falling apart.|Alexander speaking with Daniel about reinforcing the castle.}}
 
The '''Archives''' is a section of Brennenburg Castle accessed from the Entrance Hall. Daniel's main objective in the Archives is to find the key to the Wine Cellar.
   
 
==Information==
The '''Archives''' is a section of [[Brennenburg Castle]] accessed from the [[Entrance Hall]]. Daniel's main objective in the Archives is to find the key to the [[Wine Cellar]].
 
 
The Archives is the area of [[Brennenburg Castle]] used to store books and writings of all sorts. Because of the supposedly rare and fragile nature of the works stored here, there are very few light sources around. This is to keep the books from taking damage. As such, this area is a very dark and gloomy part of the castle. Other than the few windows in the area's gallery which let in the dim moonlight, the Archives are almost completely shrouded in darkness. On the other hand, a large amount of [[Tinderbox|tinderboxes]] can be found in the various rooms in the Archives, as well as the first three entries of [[Diaries|Daniel's diary]]; that when found, will cause [[Daniel]] to black out and experience a very vivid flashback about his first encounter with the [[Orb]].
   
 
The rooms in the Archives are labelled with large wooden signs, spelling out the purpose of each room in Latin. The areas include one room for the storage of rare books, one room for catalogues, a study, a room for ancient tomes, a room for storing maps, a large window gallery, the local history room, a ''"layout room"'', and the hidden small study room where the key to the [[Wine Cellar]] can be found. While exploring the rooms, unsettling noises can be heard, such as a piano playing and the whimpering of a [[Servant Brute|Brute]] (although none will be encountered in this area). If the player were to hurry to the piano to investigate the music coming from it, it would cease making noise.
The '''Archives''' is the area where [[Tinderbox|tinderboxes]] 15-23 are found, as well as [[Oil|lantern oil containers]] 4-7 are found.
 
   
  +
==Walkthrough==
'''Tinderboxes'''
 
  +
Immediatelly after entering the Archives, there will be a corridor with 2 rooms, with one having a bashed down door. In the room to the right (Rare Books), there will be a table with a [[Notes|Diary page]] (usually the first page collected in the archives by the player). One the room to the left (Catalogues), there will be a couple of shelves, some tables and a work desk with one [[Tinderbox]]. One one of the shelves also is [http://amnesia.wikia.com/wiki/Notes_(The_Dark_Descent)#Wilhelm.27s_Contract Wilhelm's Contract] note.
   
  +
Going to the end of the hallway and going left or entering the second door in the catalogues will lead to another room (Study). Upon entering this room, [[Brute|Something]] can be heard whimpering. In this room is a dresser with clothes, some shelves and a work desk. On this desk is another [[Notes|Page of the diary]] and a [[Tinderbox]].
*In the room to your immediate left as you enter the Archives. (15)
 
*In the study, where a part of Daniel's diary can be found. (16)
 
*Two tinderboxes can be found in the "Old Tomes" section of the library. (17 & 18)
 
*On top of the fireplace in the far end of the window gallery. (19)
 
*At least three tinderboxes can be found in the "Floor Plans" room. (20, 21 & 22)
 
*In the "Maps" section of library, where another part of Daniel's library lies. (23)
 
   
  +
After leaving the study room, the player will be met with another corridor. The player will find a table and a vase in this room and touching the vase will break it and make the player lose Sanity. Close to the table is the old tomes room. Upon entering, a book will suddenly fall and and make the player lose some more sanity. There are 2 tinderboxes and an [[Oil|Oil canister]] in this room. Continuing down the corridor, there will be a locked door the player must gain access to. If the player goes to the end of the corridor, they will be met with a very long hallway. O the right is a corridor leading to the starting area and on the left is another area. There is a table with an [[Oil|Oil canister]] in this room. Soon after entering the area, the entrance to it will be caved in and [[Daniel]] must find another way through. There are 2 rooms in here. The one of the left (maps) has a diary page, and the other (floor plans) triggers a flashback and has another [[Oil|Oil canister]] and three tinderboxes. Going back to the previous area, there will be a cracked wall. If the player hits it with something sturdy or clicks fast, the wall will shatter.
'''Oil'''
 
   
  +
This is the room that was previously locked. In here is one [[Oil|Oil canister]] and a note about [http://amnesia.wikia.com/wiki/Notes_(The_Dark_Descent)#Local_Folklore Local Folklore] . After entering, a flashback about the shelf puzzle will start. The player has to pull 3 books here in a certain time limit. Upon doing so, a shelf will reveal a secret room with a desk. On the desk is a note [http://amnesia.wikia.com/wiki/Notes_(The_Dark_Descent)#Regarding_Closing_of_the_Wine_Cellar Regarding closing of the Wine Cellar]  and the key to the Wine Cellar. Upon picking up the key, something ([[Gatherers|A gatherer]] ) will unlock the door. Leading back to the corridor from the study. The player must go through the long hallway, in which a [[Gatherers|Gatherer]] will walk down  the corridor leading to the entrance. If the player goes back to the caved in area, a hallucination of a Gatherer will appear behind the player, but will disappear once it gets close enough to the player. The player can now go back to the [[Entrance Hall]] with the wine cellar key.
*An oil can be found in the "Old Tomes" section of the Archives. (4)
 
*Another oil container can be found on a table at the part of the Archives furthest away from the entrance. It's close to a piano. (5)
 
*One oil container can be found in the "Floor Plans" section of the Archives. (6)
 
*One final oil container can be found in a corner of the room where you have to pull the books to open the door to the room where you get the [[Wine Cellar]] key. (7)
 
==Information==
 
The Archives is the area of [[Brennenburg Castle]] used to store books and writings of all sorts. Because of the supposedly rare and fragile nature of the works stored here, there are few light sources around to keep the books from taking damage, leading to the area being a very dark and gloomy area of the castle. Other than the few windows in the area's gallery which let in the dim moonlight, the area is almost completely shrouded in darkness. On the other hand, a large amount of [[Tinderbox|tinderboxes]] can be found in the various rooms in the Archives, as well as the first three entries of [[Diaries|Daniel's diary]]; that when found, will cause [[Daniel]] to black out and experience a very vivid flashback about his first encounter with the [[Orb]].
 
   
  +
== Collectibles ==
The rooms in the Archives are labeled with large wooden signs, spelling out the purpose of each room in Latin. The areas include one room for the storage of rare books, one room for catalogs, a study, a room for ancient tomes, a room for storing maps, a large window gallery, the local history room, a ''"layout room"'', and the hidden small study room where the key to the [[Wine Cellar]] can be found. While exploring the rooms, unsettling noises can be heard, such as a piano playing and the whimpering of a [[Servant Brute|Brute]] (although none will be encountered in this area). If the player were to hurry to the piano to investigate the music coming from it, it would cease making noise.
 
==Finding the key==
 
The key can be found in a hidden room behind a bookshelf in The Archives' Local history room, but since the door is locked another way of entering the room must be found. Entering the furthermost doorway in the window gallery, a fragile wall can be found, that can be smashed by throwing various objects at it or rapidly clicking the damaged area, creating an alternate entryway to the room. Although, the way back into the grand hall will also be blocked by a sudden cave-in resulting in Daniel losing some sanity.
 
   
  +
=== [[Tinderbox]]es ===
In here, three large books must be pulled out within seconds of each other from where they stand in the various bookshelves in the room. Once this has been accomplished, a bookshelf will move out of its way, exposing a small study room with a desk, on top of which the [[Wine Cellar]] key can be found. Once it is picked up, the door to the local history room will be demolished by a [[Servant Grunt]], exposing a way back to the Entrance Hall.
 
 
*In the "Catalogues" room to your immediate left, a tinderbox can be found in a desk.<sup>(15)</sup>
 
*In the study, where a part of [[Daniel]]'s diary can be found, a tinderbox can be found in the desk.<sup>(16)</sup>
  +
*Two tinderboxes can be found in the "Old Tomes" section of the library. One is in a chest with an oil container, and another is in a small fireplace.<sup>(17 & 18)</sup>
 
*On top of the fireplace at the far end of the window gallery.<sup>(19)</sup>
  +
*Three tinderboxes can be found in the "Floor Plans" room. One on a shelf, and two in a chest at the far end of the room.<sup>(20, 21 & 22)</sup>
 
*In the "Maps" section of library, where another part of Daniel's library lies.<sup>(23)</sup>
   
  +
=== [[Oil|Oil Canisters and Barrels]] ===
The encounter with the [[Gatherers|gatherer]] is not a dangerous one, as while it can be spotted for a second in the gallery, it will never actually attack you. If one where to go back to the furthermost doorway in the gallery to explore the cave-in, another grunt will spawn behind the player, but will disappear before attacking. It is most likely a hallucination brought upon [[Daniel]] by his panicked state of mind.
 
 
*An oil can be found in the "Old Tomes" section of the Archives.
 
*Another oil container can be found on a table at the part of the Archives furthest away from the entrance. It's close to a piano.
 
*One oil container can be found in the "Floor Plans" section of the Archives.
 
*One final oil container can be found in a corner of the room where you have to pull the books to open the door to the room where you get the Wine Cellar key.
  +
  +
=== [[Notes (The Dark Descent)|Notes]], [[Diaries|Diary Entries]], and [[Memory Capsules]] ===
  +
*[http://amnesia.wikia.com/wiki/Diaries#Algeria Daniel's Diary - Algeria] - One part is found on the table in the "Rare Books" section of the Archives, another is found on the desk in the "Study" room, and a third is found in the "Maps" section. Gathering all three will trigger a cutscene.
  +
*[http://amnesia.wikia.com/wiki/Notes_(The_Dark_Descent)#Wilhelm.27s_Contract Wilhelm's Contract] - Found in a bookshelf in the Catalogues room in the Archives.
  +
*[http://amnesia.wikia.com/wiki/Notes_(The_Dark_Descent)#Local_Folklore Local Folklore] - Found on display in the Archives' Local History room. You'll have to break the display to get it.
  +
*[http://amnesia.wikia.com/wiki/Notes_(The_Dark_Descent)#Regarding_Closing_of_the_Wine_Cellar Regarding Closing of the Wine Cellar] - Can be found in the desk of the hidden room in the Local History section of the Archives.
   
 
==Trivia==
 
==Trivia==
 
 
*[[File:Amnesia_Archives.jpg|thumb|300px|The hidden room in Archives where the Wine Cellar key can be found]]Early in the game's development the Archives were originally planned to be much larger featuring two wings that would force Daniel to deal with hallucinating a historian dying and passageways infested by [[Spider]]s. After going through the spider's lair, Daniel would find the essential '''hollow needle''' used to open the locked door in the cellar archives. This was scrapped in the final game. The unused parts from the early Archives map appear to instead have been used for the [[Old Archives]]; and the [[Cellar Archives|Archive Tunnels]], which is where you find the Hollow Needle in the final version of the game.<ref>[http://img2.wikia.nocookie.net/__cb20130329214856/amnesia/images/1/1e/Old_big_archives.jpg Old_big_archives.jpg] - ''Can be found in the [[Super Secret file]]''</ref>
 
*[[File:Amnesia_Archives.jpg|thumb|300px|The hidden room in Archives where the Wine Cellar key can be found]]Early in the game's development the Archives were originally planned to be much larger featuring two wings that would force Daniel to deal with hallucinating a historian dying and passageways infested by [[Spider]]s. After going through the spider's lair, Daniel would find the essential '''hollow needle''' used to open the locked door in the cellar archives. This was scrapped in the final game. The unused parts from the early Archives map appear to instead have been used for the [[Old Archives]]; and the [[Cellar Archives|Archive Tunnels]], which is where you find the Hollow Needle in the final version of the game.<ref>[http://img2.wikia.nocookie.net/__cb20130329214856/amnesia/images/1/1e/Old_big_archives.jpg Old_big_archives.jpg] - ''Can be found in the [[Super Secret file]]''</ref>
*In the level there is actually another spawn point for a Gatherer that appears after the Wine Cellar key is picked up, but since the door to where it's located becomes locked after acquiring the key, spawning this Gatherer is impossible to achieve.{{Cite}}
+
*In the level there is actually another spawn point for a Gatherer that is supposed to appear outside of the middle doorway leading to the gallery, as evidenced by the '''Level Editor'''. It's impossible to spawn it, though, as it has to be triggered in the doorway of the opposite corridor: the only way to reach the other corridor without passing through the gallery would be to get through the study which gets suddenly locked for unknown reasons after picking up the key for the Wine Cellar.
 
*At certain times in the area, a piano will play an eerie tune. If the player has closed the lid on the piano before it started to play, it will be open again when revisiting after the music has stopped. This might be reference to the film [http://en.wikipedia.org/wiki/The_Others_(2001_film) The Others].
 
*At certain times in the area, a piano will play an eerie tune. If the player has closed the lid on the piano before it started to play, it will be open again when revisiting after the music has stopped. This might be reference to the film [http://en.wikipedia.org/wiki/The_Others_(2001_film) The Others].
 
*The hallucination of the Grunt that appears when Daniel goes back to the cave-in is perhaps put in as some sort of "punishment" for not going straight in the same direction the first Grunt went and instead going the complete opposite way.
 
*The hallucination of the Grunt that appears when Daniel goes back to the cave-in is perhaps put in as some sort of "punishment" for not going straight in the same direction the first Grunt went and instead going the complete opposite way.
 
* Even though the hole in the wall states that it is "fragile, but not breakable by hand," it can still be broken by rapidly clicking the weakened area. Whether this is a glitch or intended is unknown.
 
* Even though the hole in the wall states that it is "fragile, but not breakable by hand," it can still be broken by rapidly clicking the weakened area. Whether this is a glitch or intended is unknown.
   
==Walkthrough==
+
==Playthrough==
 
[[File:Archives|thumb|center|357 px]]
 
[[File:Archives|thumb|center|357 px]]
 
==[[Developer Commentary]]==
 
 
*Two microphones can be found in the room with Wilhelm's contract.
 
 
'''Luis Rodero: It's a material world'''
 
 
[[Media:Luis Rodero - It's a material world.ogg|Luis Rodero: It's a material world (Click for audio)]]
 
 
"''To finish this little overview of our tools, I must mention the material editor, available both stand alone, and built into the other editors.''"
 
 
"''<nowiki>The program itself is very simple to use. You have some material types, defined by the engine, and you can throw in textures to reuse for diffuse, normal maps, height maps..., a'</nowiki>'''s well as some variables to control specific parameters for a material type.''''''''"'''
 
 
"''When I was writing it, I could just stare while the preview model rotated around itself and the parallax mapping effect was on when testing, just for fun.''"
 
 
'''Luis Rodero: Fun with furniture'''
 
 
[[Media:Luis Rodero - Fun with furniture.ogg|Luis Rodero: Fun with furniture (Click for audio)]]
 
 
"''Another piece of the tool set is the model editor, used to create the entities you are interacting with while playing.''"
 
 
"''Basically, we take a model and set up some parameters like physical bodies, joints, and user defined variables.''"
 
 
"''We can also attach some entities to them, like lights, particle systems.''"
 
 
"''When an entity is finally set up, it is ready to be placed in a level using the level editor.''"
 
 
"''Examples of entities here are doors, lamps, most furniture, critters.''"
 
 
*In the room where the [[Servant Brute|brute]] is first heard whimpering.
 
 
'''Thomas Grip: Problems with not being fun'''
 
 
[[Media:Thomas Grip - Problems with not being fun.ogg|Thomas Grip: Problems with not being fun (Click for audio)]]
 
 
"''This level was changed a lot and I think it's one of the most tweaked levels that we got.''"
 
 
"''Not only was it part of the big [[Archives]] level that we had to split up, but it was also hard to get it engaging enough.''"
 
 
"''The problem here is that we don't have any sort of fun mechanic to rely on that make the game engaging. Instead, we work on story, atmosphere and environment.''"
 
 
"''This is true for many other levels, and the game as a whole, but this was one of the larger levels that we made, and also one that didn't have much puzzles and stuff.''"
 
 
"''So, when testing it, we quickly get bored with it, and we wanted to add more spooky events to spice it up.''"
 
 
"''But then, later on, testing proved that these events weren't that necessary, and, we also felt that it was a bit lame and not fitting, so we decided to remove them.''"
 
 
"''Then, at the back part of the level, we wanted to make a more linear experience with the current player getting trapped and all, forcing the player to solve the destroyed wall, and find secret door puzzles.''"
 
 
"''Previous testers confessed that they can solve these problems.''"
 
 
"''The level is now very different from the earlier designs.''"
 
 
*Just inside of the room which will soon collapse underneath [[The Shadow]].
 
 
'''Mikael Hedberg: Writing from the beginning'''
 
 
[[Media:Mikael Hedberg - Writing from the beginning.ogg|Mikael Hedberg: Writing from the beginning (Click for audio)]]
 
 
"''When I started writing, I had only the outline and the framework for the story, and the first few levels in the game design document, so I ended up finalizing a lot of material for the first levels, and then when those were done, we planned out the last two-thirds or so.''"
 
 
"''This had a funny effect since I had to not only cater to the story, but to stay true to the stuff I've written for the first two levels.''"
 
 
"''Usually you can go back and forth, while writing and changing things, but if you had already recorded voices, you really shouldn't because of the costs.''"
 
 
"''So the first text really shaped the rest of the material in an interesting way, and made them matter in a way I hadn't thought about. I really like how this thickens the story elements, as I am really able to jump back into the material, and keep using and reinforcing certain concepts.''"
 
 
"''A group biased of course, the most extreme effect of this method which grew from a small reference grew to be one of the most important characters in the game.''" (Alexander?)
 
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
 
{{LocationsDD}}
 
{{LocationsDD}}
  +
[[es:Archivos]]
 
[[Category:Locations]]
  +
[[Category:The Dark Descent locations]]
 
[[Category:Amnesia: The Dark Descent]]
 
[[Category:Amnesia: The Dark Descent]]
[[Category:Locations - The Dark Descent]]
 

Revision as of 15:37, 13 March 2020

Template:TDD-icon

Not the article you were looking for? Maybe you were searching for the Old Archives, the Cellar Archives or the Archive Tunnels.

Much of the castle is old and hasn't been tended to for centuries. When the shadow arrives, it won't take long until things start falling apart.

Alexander speaking with Daniel about reinforcing the castle.

The Archives is a section of Brennenburg Castle accessed from the Entrance Hall. Daniel's main objective in the Archives is to find the key to the Wine Cellar.

Information

The Archives is the area of Brennenburg Castle used to store books and writings of all sorts. Because of the supposedly rare and fragile nature of the works stored here, there are very few light sources around. This is to keep the books from taking damage. As such, this area is a very dark and gloomy part of the castle. Other than the few windows in the area's gallery which let in the dim moonlight, the Archives are almost completely shrouded in darkness. On the other hand, a large amount of tinderboxes can be found in the various rooms in the Archives, as well as the first three entries of Daniel's diary; that when found, will cause Daniel to black out and experience a very vivid flashback about his first encounter with the Orb.

The rooms in the Archives are labelled with large wooden signs, spelling out the purpose of each room in Latin. The areas include one room for the storage of rare books, one room for catalogues, a study, a room for ancient tomes, a room for storing maps, a large window gallery, the local history room, a "layout room", and the hidden small study room where the key to the Wine Cellar can be found. While exploring the rooms, unsettling noises can be heard, such as a piano playing and the whimpering of a Brute (although none will be encountered in this area). If the player were to hurry to the piano to investigate the music coming from it, it would cease making noise.

Walkthrough

Immediatelly after entering the Archives, there will be a corridor with 2 rooms, with one having a bashed down door. In the room to the right (Rare Books), there will be a table with a Diary page (usually the first page collected in the archives by the player). One the room to the left (Catalogues), there will be a couple of shelves, some tables and a work desk with one Tinderbox. One one of the shelves also is Wilhelm's Contract note.

Going to the end of the hallway and going left or entering the second door in the catalogues will lead to another room (Study). Upon entering this room, Something can be heard whimpering. In this room is a dresser with clothes, some shelves and a work desk. On this desk is another Page of the diary and a Tinderbox.

After leaving the study room, the player will be met with another corridor. The player will find a table and a vase in this room and touching the vase will break it and make the player lose Sanity. Close to the table is the old tomes room. Upon entering, a book will suddenly fall and and make the player lose some more sanity. There are 2 tinderboxes and an Oil canister in this room. Continuing down the corridor, there will be a locked door the player must gain access to. If the player goes to the end of the corridor, they will be met with a very long hallway. O the right is a corridor leading to the starting area and on the left is another area. There is a table with an Oil canister in this room. Soon after entering the area, the entrance to it will be caved in and Daniel must find another way through. There are 2 rooms in here. The one of the left (maps) has a diary page, and the other (floor plans) triggers a flashback and has another Oil canister and three tinderboxes. Going back to the previous area, there will be a cracked wall. If the player hits it with something sturdy or clicks fast, the wall will shatter.

This is the room that was previously locked. In here is one Oil canister and a note about Local Folklore . After entering, a flashback about the shelf puzzle will start. The player has to pull 3 books here in a certain time limit. Upon doing so, a shelf will reveal a secret room with a desk. On the desk is a note Regarding closing of the Wine Cellar  and the key to the Wine Cellar. Upon picking up the key, something (A gatherer ) will unlock the door. Leading back to the corridor from the study. The player must go through the long hallway, in which a Gatherer will walk down  the corridor leading to the entrance. If the player goes back to the caved in area, a hallucination of a Gatherer will appear behind the player, but will disappear once it gets close enough to the player. The player can now go back to the Entrance Hall with the wine cellar key.

Collectibles

Tinderboxes

  • In the "Catalogues" room to your immediate left, a tinderbox can be found in a desk.(15)
  • In the study, where a part of Daniel's diary can be found, a tinderbox can be found in the desk.(16)
  • Two tinderboxes can be found in the "Old Tomes" section of the library. One is in a chest with an oil container, and another is in a small fireplace.(17 & 18)
  • On top of the fireplace at the far end of the window gallery.(19)
  • Three tinderboxes can be found in the "Floor Plans" room. One on a shelf, and two in a chest at the far end of the room.(20, 21 & 22)
  • In the "Maps" section of library, where another part of Daniel's library lies.(23)

Oil Canisters and Barrels

  • An oil can be found in the "Old Tomes" section of the Archives.
  • Another oil container can be found on a table at the part of the Archives furthest away from the entrance. It's close to a piano.
  • One oil container can be found in the "Floor Plans" section of the Archives.
  • One final oil container can be found in a corner of the room where you have to pull the books to open the door to the room where you get the Wine Cellar key.

Notes, Diary Entries, and Memory Capsules

  • Daniel's Diary - Algeria - One part is found on the table in the "Rare Books" section of the Archives, another is found on the desk in the "Study" room, and a third is found in the "Maps" section. Gathering all three will trigger a cutscene.
  • Wilhelm's Contract - Found in a bookshelf in the Catalogues room in the Archives.
  • Local Folklore - Found on display in the Archives' Local History room. You'll have to break the display to get it.
  • Regarding Closing of the Wine Cellar - Can be found in the desk of the hidden room in the Local History section of the Archives.

Trivia

  • Amnesia Archives

    The hidden room in Archives where the Wine Cellar key can be found

    Early in the game's development the Archives were originally planned to be much larger featuring two wings that would force Daniel to deal with hallucinating a historian dying and passageways infested by Spiders. After going through the spider's lair, Daniel would find the essential hollow needle used to open the locked door in the cellar archives. This was scrapped in the final game. The unused parts from the early Archives map appear to instead have been used for the Old Archives; and the Archive Tunnels, which is where you find the Hollow Needle in the final version of the game.[1]
  • In the level there is actually another spawn point for a Gatherer that is supposed to appear outside of the middle doorway leading to the gallery, as evidenced by the Level Editor. It's impossible to spawn it, though, as it has to be triggered in the doorway of the opposite corridor: the only way to reach the other corridor without passing through the gallery would be to get through the study which gets suddenly locked for unknown reasons after picking up the key for the Wine Cellar.
  • At certain times in the area, a piano will play an eerie tune. If the player has closed the lid on the piano before it started to play, it will be open again when revisiting after the music has stopped. This might be reference to the film The Others.
  • The hallucination of the Grunt that appears when Daniel goes back to the cave-in is perhaps put in as some sort of "punishment" for not going straight in the same direction the first Grunt went and instead going the complete opposite way.
  • Even though the hole in the wall states that it is "fragile, but not breakable by hand," it can still be broken by rapidly clicking the weakened area. Whether this is a glitch or intended is unknown.

Playthrough

Archives

Archives

References