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For the similarly named area from Amnesia: A Machine for Pigs, see Factory Tunnels.

Is this another dream?

Daniel's thought after being rescued from the ocean.

The Archive Tunnels are entered from the Cellar Archives. It's the ninth area visited in the game. The original purpose of these corridors are unknown.

Information[]

These flooded halls must be traversed for Daniel to reach the Back Hall. When the first door is opened, a Kaernk will appear at the entrance and begin to chase. In addition, the Shadow's presence in this location is very intense as it has almost fully consumed the area, its loud roar can constantly be heard in the distance. Chairs and boxes as well as other debris can be found blocking the watered path. These can be jumped over or moved out of the way, but provide no barricade against the Kaernk as it will simply push them aside. The wooden doors can be used to temporarily halt its progress however.

The Archive Tunnels lead to the Back Hall.

Layout[]

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Light sources[]

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Flashbacks[]

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Walkthrough[]

Rebirth-item-orb2
"Do you see, Daniel? A whole other world – isn't it beautiful?"
The following section is written from an out-of-universe perspective.
  • Like the Cellar Archives, there is enough lighting in this level to prevent sanity loss, so refrain from using the lantern in order to conserve oil.
  • Shortly after passing through a door, the Shadow will roar and a Kaernk will spawn behind you. From this point on, you will have to sprint constantly.
  • This Kaernk is the "large" variant, meaning it can reach you even if you are standing on an object floating in the water. However, it is also slower than a normal Kaernk.
  • All the doors in this level open toward you. Open them quickly, then shut them behind you to slow down your aquatic pursuer.
    • Hard Mode tip: Closing the doors is not as important on Normal mode, as you can easily outrun the Kaernk. On Hard Mode, however, the doors are much more useful, due to the increase in speed granted to all enemies.
  • You will encounter some debris in the way. As mentioned above, standing on objects is not safe here, so jump over the clutter instead.
  • At one point, there will be two possible paths to take. Choose either one, as they are both about the same length and both lead to an exit to the Back Hall.

Collectibles[]

Puzzle items[]

There are no puzzle items in this area.

Tinderboxes[]

There are no tinderboxes in this area.

Oil[]

Canisters
There are no oil canisters in this area.
Barrels
There are no oil barrels in this area.

Laudanum[]

There is no laudanum in this area.

Documents[]

There are no documents in this area.

Trivia[]

  • It is one of the few areas in the game to contain no collectibles whatsoever.
  • Oddly enough, most of the candles are still lit even though the Shadow can be seen infesting this area quite extensively. Consequently, neither lantern nor tinderboxes are necessary.
  • The quickest way to navigate the level is to simply run down the tunnels, closing the doors behind oneself to stall the Kaernk.
  • Although there are two tunnels leading to different exits, only one door can be found in the Back Hall. (This could simply be explained by the existence of another tunnel connecting the two different exits and the single exit to the Back Hall that is not shown in the game.)
  • There are actually multiple Kaernk in this area, four in total. To get every single one of them to follow you, it is necessary to leave all the doors open as they spawn behind you as you go through them. In order to get the two extra monsters, you need to run through to the end of both hallways as this will trigger the script to spawn them.
  • It is possible to kill all of the monsters in the Archive Tunnels by smashing a crate into them repeatedly.

Gallery[]

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Video[]

References[]

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