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Template:TDD-iconTemplate:Justine-icon This is a list of update patches which have been released for Amnesia: The Dark Descent. The patches may introduce new features or content, optimizations, bug-fixes, etc. The player must download the latest patch before playing the game.

March 6, 2019

No official changelog released.

  • Simplified Chinese language added.

October 2, 2018

No official changelog released. Released on October 9th, 2018, for Mac and Linux.

  • Hard Mode added.
  • New achievement Masochist added.

September 28, 2018

No official changelog released.

  • Hard Mode added - later removed due to technical issues.

January 16, 2017

No official changelog released.

Version 1.3.11 - October 14, 2016

  • Launcher checks for the 'DefaultMainSettingsSDL2' entry in the init config file passed as argument and falls back to the game's default if not present.
  • Game checks for the 'DefaultMainSettingsSDL2' and 'DefaultUserKeysSDL2' entries in the init config file passed as argument and falls back to the game's default if not present.
  • Added "steam_appid.txt" file to make it possible to run the game exe outside Steam.

Version 1.3.1 - February 9, 2015

  • Fixes various crash issues related to the added gamepad support in 1.3.
  • Fixed being able to rebind the lean buttons.
  • Updated launcher to correctly limit SSAO samples to 32x.
  • Fix crash related to certain profile names.
  • Added proper version of libs (Windows only).

Version 1.3 - December 4, 2014

Input
  • Fixed Mouse sensitivtiy acting weird at certain aspect ratios
  • Added full gamepad support.
  • Arrow keys and enter can be used for GUI selection.
Modding
  • Added support for FBX files and Collada models exported in 3D Max.
  • Added Enemy_ManPig entity type.
  • Added script function (SetInDarknessEffectsActive) for disabling the InDarkness effects.
  • Added script function (StartInsanityEvent) for starting a specific insanity event.
  • Added script function (StopCurrentInsanityEvent) for stopping any currently active insanity event.
  • Added script function (SetPlayerFallDamageDisabled) for disabling fall damage
  • Added script function (SetEntityVisible) for making an entity's mesh invisible
  • Added script function (ReplaceEntity) for replacing an entity with a new one.
  • Added script function (PlaceEntityAtEntity) for placing an entity at another entity.
  • Added script functions (SetBodyMass, GetBodyMass) for getting and setting mass of bodies.
  • Added script function (SetEnemySanityDecreaseActive) for turning off an enemy's sanity effects.
  • Added script function (GetEnemyStateName) for getting an enemy's state as a string.
  • Added Script function (TeleportEnemyToNode) for teleporting enemies to path nodes.
  • Added script function (SetPlayerJumpForceMul) for setting a jump force multiplier.
  • Added script function (AlertEnemyOfPlayerPresence) for making enemy search for player around the player's position.
  • Added script functions (SetPlayerPos, GetPlayerPosX, GetPlayerPosY, GetPlayerPosZ) for setting and getting the player's position.
  • Added script functions (SetEntityPos, GetEntityPosX, GetEntityPosY, GetEntityPosZ) for setting and getting the position of entities.
  • Added script functions (StringToInt, StringToFloat, StringToBool) for converting strings to other types.
  • Added script functions (MathSin, MathCos, MathTan, MathAsin, MathAcos, MathAtan, MathAtan2, MathSqrt, MathPow, MathMin, MathMax, MathClamp, MathAbs) for doing some math operations.
  • Replaced AddAttachedPropToProp with AttachPropToProp. The new version fixes an issue where the Z rotation parameter would be used as the Z position. The old version still works and has the same behavior as before but will trigger a warning message.
Debug
  • F2 now does a quick map reload when Debug menu is loaded
  • F3 now fast forwards the game when Debug menu is loaded
  • Errors and warnings can now be seen in-game by checking a box in the debug menu
Bugfixes
  • Fixed crashes related to destroying attached props.
  • Removed ModelEditor error message when an animation has step events with no value specified.
  • Fixed bone_pile_human2.dae that caused the level editor to crash when trying to open the morgue level.
Updated entities and/or models
  • hand.ent
  • agrippa.ent
  • alexander-ent
  • ritual_prisoner.ent
  • rat.ent
  • servant_brute.ent
  • servant_grunt.ent
  • rope_beam02.ent
  • spider.ent
  • corpse_male.ent
  • grunt_body_part1.ent
  • grunt_body_part2.ent
  • pig_corpse.ent
  • rat_corpse.ent
  • rag_plague_corpse.ent
  • slime_anim_ceiling.ent
  • slime_anim_wall.ent
  • worn_hay_mattress.ent
  • ceiling_doll.ent
  • chained_prisoner.ent
  • enemy_suitor.ent
  • enemy_suitor_alois.ent
  • enemy_suitor_basile.ent
  • enemy_suitor_malo.ent
  • graveyard_corpse.ent
  • ritual_prisoner_noillum.ent
  • worn_hay_mattress_slow.ent
  • spinning_cogwheel_negative.ent
  • bone_pile_human2.ent

Version 1.2 - May 17, 2011

  • Added the expansion "Justine". Launch it from the Launcher, using the Justine button.
  • "Remember" short story collection added.
Lang
  • Added complete Russian translation.
  • Fixed typo in english.lang.
Mouse
  • Mouse movement should scale better if you have really wide setups (as in multiple monitors).
UI
  • Show icons when no cross active.
Inventory script
  • Fixed typo on variable name.
Level00
  • Add details to part of map where people explore.
Level02
  • Fixed static that clipped through wall.
Level03
  • Moved PlayerStart after teleporting to vision, hopefully fixing problem some with low end computers have.
  • Fixed hole into library, should fix player "bouncing" out from hole and not into.
Level06
  • Implemented a simple fix for incorrect chemical jar.
Level07
  • Move boxed and debris a bit to minimize chance of lurky hitting player while on the box.
  • Added extra collider boxes to keep player from falling out of level (very unlikely).
Level17
  • Added colliders below stairs so that pipe entities can't get stuck.
Level18
  • Fixed the three steam pipes getting stuck in steam burst mode.
Level22
  • Fixed z-conflict between two static meshes.
Level27
  • Moved the slime that could potentially block the door by mistake.

Version 1.0.1.2 - 31 January 2011

This patch is only for Mac specific issues.

Mac Specific
  • Added support for starting editing tools with the Launcher.
  • Fixed a problem that prevented left click from working while the alt/option key was pressed down.

Version 1.0.1 - 23 September, 2010

Released on October 4th, 2010, for Mac and Linux.

level00
  • Going into cave and into the void.
  • In the passage with stabs, possible to look under floor.
level01
  • Torch goes through wall.
level02
  • The web reappears if leaving the level and entering a gain after using acid.
  • Texture fixes.
level03
  • Falling out of level in corner.
  • Carpet with dirt on it.
level07
  • Water thing might be less prone to attack on boxes. Might.
  • Texture fixes.
level09
  • Texture fixes.
  • No colliders on bottom of stairs in main room
level12
  • Fixed door in wall.
  • Fire gives damage.
level13
  • Getting stuck behind machine.
level15 N/S
  • Can jump through the gap in the floor without widening it.
  • Falling out of map by cavein and in a crypt wall.
  • Pushed out of level by grunt.
  • Magnetic boxes.
level 18
  • Saved the valve that was forgotten.
  • Texture fixes.
level 22/27
  • Texture fixes.
  • Capture improvements.
  • Going through railing.
  • Less chance of circle running.
level 24
  • Texture fixes.
  • Found some "on the moon" objects.
level25
  • Repositioned some red slime web.
Menu
  • Pressing ESC while binding a new key ends up in quite the predicament.
  • Improved binding to mouse buttons beyond the first 3
Extra
  • Herbery diary part 3 distorts.
Language
  • New page tag in italian translation.
  • Misc english translation fixes.
  • English manual minor fixes.
  • Minor german translation fix.
Technical
  • Fix for ATI X 1000-series
  • Forced cache loading (increases load speed)
  • Draw buffers enabled in gbuffer shaders (fixes issues on some cards)
  • Fixed ladder climbing crash bug
  • Fixed item combine crash bug
  • The crash flag check is removed.
  • Rotation interaction now works better with mouse smoothing off.
  • Fixed wheel-rope connection save bug
  • Lean does not interfere with scripting
  • Lancher saves log file to proper folder
  • Some settings are now properly saved to cfg files.
Mac specific
  • Vsync works.
  • Better support for keyboard layouts under certain languages.
  • Crash issue when loading certain levels.
Linux specific
  • Fixed crashes when running game in read only installation directory
  • Fixed crashes when transitioning between some levels

Version 1.0.0 - 8 September, 2010

  • Game released
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