Template:TDD-iconTemplate:Justine-icon This is a list of update patches which have been released for Amnesia: The Dark Descent. The patches may introduce new features or content, optimizations, bug-fixes, etc. The player must download the latest patch before playing the game.
March 6, 2019
No official changelog released.
- Simplified Chinese language added.
October 2, 2018
No official changelog released. Released on October 9th, 2018, for Mac and Linux.
- Hard Mode added.
- New achievement Masochist added.
September 28, 2018
No official changelog released.
- Hard Mode added - later removed due to technical issues.
January 16, 2017
No official changelog released.
- Achievements added.
Version 1.3.11 - October 14, 2016
- Launcher checks for the 'DefaultMainSettingsSDL2' entry in the init config file passed as argument and falls back to the game's default if not present.
- Game checks for the 'DefaultMainSettingsSDL2' and 'DefaultUserKeysSDL2' entries in the init config file passed as argument and falls back to the game's default if not present.
- Added "steam_appid.txt" file to make it possible to run the game exe outside Steam.
Version 1.3.1 - February 9, 2015
- Fixes various crash issues related to the added gamepad support in 1.3.
- Fixed being able to rebind the lean buttons.
- Updated launcher to correctly limit SSAO samples to 32x.
- Fix crash related to certain profile names.
- Added proper version of libs (Windows only).
Version 1.3 - December 4, 2014
- Input
- Fixed Mouse sensitivtiy acting weird at certain aspect ratios
- Added full gamepad support.
- Arrow keys and enter can be used for GUI selection.
- Modding
- Added support for FBX files and Collada models exported in 3D Max.
- Added Enemy_ManPig entity type.
- Added script function (SetInDarknessEffectsActive) for disabling the InDarkness effects.
- Added script function (StartInsanityEvent) for starting a specific insanity event.
- Added script function (StopCurrentInsanityEvent) for stopping any currently active insanity event.
- Added script function (SetPlayerFallDamageDisabled) for disabling fall damage
- Added script function (SetEntityVisible) for making an entity's mesh invisible
- Added script function (ReplaceEntity) for replacing an entity with a new one.
- Added script function (PlaceEntityAtEntity) for placing an entity at another entity.
- Added script functions (SetBodyMass, GetBodyMass) for getting and setting mass of bodies.
- Added script function (SetEnemySanityDecreaseActive) for turning off an enemy's sanity effects.
- Added script function (GetEnemyStateName) for getting an enemy's state as a string.
- Added Script function (TeleportEnemyToNode) for teleporting enemies to path nodes.
- Added script function (SetPlayerJumpForceMul) for setting a jump force multiplier.
- Added script function (AlertEnemyOfPlayerPresence) for making enemy search for player around the player's position.
- Added script functions (SetPlayerPos, GetPlayerPosX, GetPlayerPosY, GetPlayerPosZ) for setting and getting the player's position.
- Added script functions (SetEntityPos, GetEntityPosX, GetEntityPosY, GetEntityPosZ) for setting and getting the position of entities.
- Added script functions (StringToInt, StringToFloat, StringToBool) for converting strings to other types.
- Added script functions (MathSin, MathCos, MathTan, MathAsin, MathAcos, MathAtan, MathAtan2, MathSqrt, MathPow, MathMin, MathMax, MathClamp, MathAbs) for doing some math operations.
- Replaced AddAttachedPropToProp with AttachPropToProp. The new version fixes an issue where the Z rotation parameter would be used as the Z position. The old version still works and has the same behavior as before but will trigger a warning message.
- Debug
- F2 now does a quick map reload when Debug menu is loaded
- F3 now fast forwards the game when Debug menu is loaded
- Errors and warnings can now be seen in-game by checking a box in the debug menu
- Bugfixes
- Fixed crashes related to destroying attached props.
- Removed ModelEditor error message when an animation has step events with no value specified.
- Fixed bone_pile_human2.dae that caused the level editor to crash when trying to open the morgue level.
- Updated entities and/or models
- hand.ent
- agrippa.ent
- alexander-ent
- ritual_prisoner.ent
- rat.ent
- servant_brute.ent
- servant_grunt.ent
- rope_beam02.ent
- spider.ent
- corpse_male.ent
- grunt_body_part1.ent
- grunt_body_part2.ent
- pig_corpse.ent
- rat_corpse.ent
- rag_plague_corpse.ent
- slime_anim_ceiling.ent
- slime_anim_wall.ent
- worn_hay_mattress.ent
- ceiling_doll.ent
- chained_prisoner.ent
- enemy_suitor.ent
- enemy_suitor_alois.ent
- enemy_suitor_basile.ent
- enemy_suitor_malo.ent
- graveyard_corpse.ent
- ritual_prisoner_noillum.ent
- worn_hay_mattress_slow.ent
- spinning_cogwheel_negative.ent
- bone_pile_human2.ent
Version 1.2 - May 17, 2011
- Added the expansion "Justine". Launch it from the Launcher, using the Justine button.
- "Remember" short story collection added.
- Lang
- Added complete Russian translation.
- Fixed typo in english.lang.
- Mouse
- Mouse movement should scale better if you have really wide setups (as in multiple monitors).
- UI
- Show icons when no cross active.
- Inventory script
- Fixed typo on variable name.
- Level00
- Add details to part of map where people explore.
- Level02
- Fixed static that clipped through wall.
- Level03
- Moved PlayerStart after teleporting to vision, hopefully fixing problem some with low end computers have.
- Fixed hole into library, should fix player "bouncing" out from hole and not into.
- Level06
- Implemented a simple fix for incorrect chemical jar.
- Level07
- Move boxed and debris a bit to minimize chance of lurky hitting player while on the box.
- Added extra collider boxes to keep player from falling out of level (very unlikely).
- Level17
- Added colliders below stairs so that pipe entities can't get stuck.
- Level18
- Fixed the three steam pipes getting stuck in steam burst mode.
- Level22
- Fixed z-conflict between two static meshes.
- Level27
- Moved the slime that could potentially block the door by mistake.
Version 1.0.1.2 - 31 January 2011
This patch is only for Mac specific issues.
- Mac Specific
- Added support for starting editing tools with the Launcher.
- Fixed a problem that prevented left click from working while the alt/option key was pressed down.
Version 1.0.1 - 23 September, 2010
Released on October 4th, 2010, for Mac and Linux.
- level00
- Going into cave and into the void.
- In the passage with stabs, possible to look under floor.
- level01
- Torch goes through wall.
- level02
- The web reappears if leaving the level and entering a gain after using acid.
- Texture fixes.
- level03
- Falling out of level in corner.
- Carpet with dirt on it.
- level07
- Water thing might be less prone to attack on boxes. Might.
- Texture fixes.
- level09
- Texture fixes.
- No colliders on bottom of stairs in main room
- level12
- Fixed door in wall.
- Fire gives damage.
- level13
- Getting stuck behind machine.
- level15 N/S
- Can jump through the gap in the floor without widening it.
- Falling out of map by cavein and in a crypt wall.
- Pushed out of level by grunt.
- Magnetic boxes.
- level 18
- Saved the valve that was forgotten.
- Texture fixes.
- level 22/27
- Texture fixes.
- Capture improvements.
- Going through railing.
- Less chance of circle running.
- level 24
- Texture fixes.
- Found some "on the moon" objects.
- level25
- Repositioned some red slime web.
- Menu
- Pressing ESC while binding a new key ends up in quite the predicament.
- Improved binding to mouse buttons beyond the first 3
- Extra
- Herbery diary part 3 distorts.
- Language
- New page tag in italian translation.
- Misc english translation fixes.
- English manual minor fixes.
- Minor german translation fix.
- Technical
- Fix for ATI X 1000-series
- Forced cache loading (increases load speed)
- Draw buffers enabled in gbuffer shaders (fixes issues on some cards)
- Fixed ladder climbing crash bug
- Fixed item combine crash bug
- The crash flag check is removed.
- Rotation interaction now works better with mouse smoothing off.
- Fixed wheel-rope connection save bug
- Lean does not interfere with scripting
- Lancher saves log file to proper folder
- Some settings are now properly saved to cfg files.
- Mac specific
- Vsync works.
- Better support for keyboard layouts under certain languages.
- Crash issue when loading certain levels.
- Linux specific
- Fixed crashes when running game in read only installation directory
- Fixed crashes when transitioning between some levels
Version 1.0.0 - 8 September, 2010
- Game released