
"A missing template, I see this now."
A template in this article or section is missing some data. You can help Amnesia Wiki by filling it in.
- This article is about trophies for Amnesia: The Bunker. For a list of Achievements for the Xbox One, see Amnesia: The Bunker/Achievements. For other uses, see Achievement (disambiguation).
Trophies are present in the PlayStation 4 release of Amnesia: The Bunker.
Amnesia: The Bunker has a total of 42 trophies, some of which are unmissable and progression-related. Twenty-two (22) of the trophies are secret achievements, while twenty aren't.
The PS4 edition, like all PS4 games, contains a single platinum trophy that is awarded to those who manage to collect all other trophies.
Trophies[]
Image:rat | Name: | Description: | Note: | Trophy: |
---|---|---|---|---|
![]() |
Croix de Guerret | Collected all the other trophies. | Achieved by gathering every other trophy. | ![]() |
![]() |
Enlisted | Found the Administrator's office. (Secret) |
Achieved by finding the Admin Office, in the Central Bunker area. Story-related and cannot be missed. |
![]() |
![]() |
Gave the All Clear | Released the emergency lockdown. (Secret) |
Achieved by getting the Lockdown Wheel, which is contained in Delisle’s locker, in the Central Bunker area. Story-related and cannot be missed. |
![]() |
![]() |
Munitions Expert | Found the Dynamite. (Secret) |
Achieved by getting the Dynamite Bundle, found in the Arsenal, which will require the Arsenal Code to access. Story-related and cannot be missed. |
![]() |
![]() |
Explosives Technician | Found the detonator handle. (Secret) |
Achieved by getting the Detonator Handle, found in the Roman Tunnels. Story-related and cannot be missed. |
![]() |
![]() |
Toolist | Found the Cutters. (Secret) |
Achieved by finding the bolt Cutters in the cell of the German Prisoner, in the Prison area. | ![]() |
![]() |
Signalman | Heard the message on the radio. (Secret) |
Achieved by hearing the message on the radio for the code to access the Arsenal. Story-related. |
![]() |
![]() |
Memorialist | Retrieved the Foreman’s dogtag. (Secret) |
Achieved by getting Foreman Stafford’s dogtag, found in Maintenance, which can be accessed after releasing the emergency lockdown. | ![]() |
![]() |
Chaplain | Discovered the beast’s nest in the chapel. (Secret) |
Achieved by finding the Chapel. | ![]() |
![]() |
Napoo | Finished the game. (Secret) |
Achieved by finishing the game. Story-related and cannot be missed. |
![]() |
![]() |
Scarper | Escaped the bunker. (Secret) |
Achieved by escaping the Arena. Story-related and cannot be missed. |
![]() |
![]() |
Nope, c’est trop! | Quit the game right as things got interesting. (Secret) |
Achieved by quitting the game right after the scripted death of the soldier met in the beginning of the game. | ![]() |
![]() |
Flint & Steel | Acquired the lighter. | Achieved by finding the Lighter item. | ![]() |
![]() |
Easy Breather | Acquired the gas mask. | Achieved by finding the Gas Mask item. | ![]() |
![]() |
Cannonier | Acquired the shotgun. (Secret) |
Achieved by killing Toussaint Beaufoy in the Roman Tunnels and taking his Shotgun. | ![]() |
![]() |
Toy Collector | Acquired the rabbit doll. (Secret) |
Achieved by picking up the Rabbit Toy in the crater, in the Roman Tunnels area. | ![]() |
![]() |
Toy Fanatic | Re-acquired the rabbit doll. (Secret) |
Achieved by picking up the Rabbit Toy from the Beast's nest, after dropping it for the Beast to pick up. | ![]() |
![]() |
Librarian | Retrieved every note. | Achieved by collecting all of the Notes in Amnesia: The Bunker (no DLC required). | ![]() |
![]() |
Codebreaker | Opened all the lockers. | Achieved by opening all the lockers using codes from the dogtags. | ![]() |
![]() |
Cartographer | Found all the maps. | Achieved by finding all the maps from all the six areas around the bunker (three granted together in the Admin Office, and three more sub-maps in their respective areas—the Prison, the Maintenance, and the Arsenal). | ![]() |
![]() |
Pack Rat | Found all pocket bags. | Achieved by finding all the Pocket Bags in the bunker. | ![]() |
![]() |
Cleithrophobist | Opened every vent and cut every chain. | Achieved by opening all the vents and cutting all the chains in the bunker, using the Wrench and the Cutters. | ![]() |
![]() |
Got Introduced | Survived first encounter with the beast. (Secret) |
Achieved by scaring off the Beast when it spawns and attacks. | ![]() |
![]() |
Beast Master | Sent the beast back into the screaming darkness. (Secret) |
Achieved by defeating the Beast in the final area. | ![]() |
![]() |
Cut It Off | Blocked the beast’s path out of a hole. | Achieved by blocking the hole in a wall from the Beast. | ![]() |
![]() |
Chemical Weapon Expert | Used gas on the beast. | Achieved by using Gas Grenade or Gas Tank on the Beast. | ![]() |
![]() |
Trickster | Hurt the beast by triggering a trap. | Achieved by triggering a trap and the Beast entering its effect area. | ![]() |
![]() |
Sentimentalist | Showed the beast the bunny. (Secret) |
Achieved by throwing the Rabbit Toy on the ground while the Beast roams, after they interact with the toy. | ![]() |
![]() |
Arsonist | Lit up a fuel puddle. | Achieved by igniting a Fuel puddle. | ![]() |
![]() |
Pit Master | Burnt a corpse to a nice char. | Achieved by burning a corpse (that's not already burned). | ![]() |
![]() |
Roastmaster | Burnt a lot of dead bodies. (Secret) |
Achieved by burning 12 corpses. | ![]() |
![]() |
Saboteur | Blew up a door with a barrel. | Achieved by blowing up a door with an Explosive Barrel. | ![]() |
![]() |
Improviser | Blew open a door with a shotgun. | Achieved by blowing open a door with a Shotgun shot. | ![]() |
![]() |
Tinkerer | Disarmed a trap. | Achieved by cutting the tripwire of any trap with the Cutters. | ![]() |
![]() |
Life Preserver | Got the cutters and locked the cell again without the German Prisoner dying. (Secret) |
Achieved by taking the Cutters from the Prison cell where the German Prisoner is, and closing the cell before the Beast comes and kills him. | ![]() |
![]() |
Culinary Specialist | Used meat to lure rats away from a corpse. | Achieved by throwing meat on the ground, around some Rats, to distract them. | ![]() |
![]() |
Ratter | Blasted a rat with a shotgun. (Secret) |
Achieved by kiling a Rat with a Shotgun shot. | ![]() |
![]() |
Extreme Ratter | Blew up lots of rats with a single grenade. (Secret) |
Achieved by killing a pack of __ Rats using a Grenade. | ![]() |
![]() |
Shell Shocked | Shot at the visions in the tunnels. (Secret) |
Achieved by shooting at the shadowy visions present in the Roman Tunnels. | ![]() |
![]() |
Efficiency Expert | Never dropped nor stored an item. | Achieved by not dropping items or storing them in the storage crate the whole game. | ![]() |
![]() |
Toot Sweet | Completed the game faster than all developers at Frictional. | Achieved by completing Amnesia: The Bunker under _h, _m. | ![]() |
![]() |
Got It In One | Completed the game without saving. | Achieved by not saving at the lanterns through the whole game. | ![]() |
Trivia[]
- Amnesia: The Bunker has the second-most unmissable story trophies of any game in the series, as it's theoretically possible to complete the game with a minimum number of 7 necessary trophies.
- Amnesia: Rebirth has the most unmissable story trophies, at 22 total necessary trophies (19 unmissable trophies, plus one out of two torture-related options, plus one out of three ending options). Amnesia: A Machine for Pigs has the absolute fewest at 5 necessary trophies, followed by Amnesia: The Dark Descent with the second-fewest at 6 necessary trophies (five story-related, plus any one of three possible ending trophies).
- Amnesia: Justine technically has fewer necessary trophies, at precisely 1 necessary achievement upon completion (any one of three possible ending trophies), but Justine is a side campaign DLC and so would not count if restricted to "full-length" games. Thus its trophies are usually combined with The Dark Descent.
- Analyzing trophies as a proportion of the total, 17% of The Bunker's trophies are unmissable.
- This ranks it the least in the series for proprotions of trophies being unmissable—A Machine for Pigs is first proportionately with 71% of it trophies being unmissable, then Rebirth second at 54% unmissable trophies, and The Dark Descent is third at 39% unmissable trophies (adding the Justine trophies to those of The Dark Descent).
References[]
[]
Platinum | |
---|---|
Gold |
|
Silver |
|
Bronze |
|
The Dark Descent & Justine | |||||||
---|---|---|---|---|---|---|---|
A Machine for Pigs | |||||||
Amnesia: Collection | |||||||
Rebirth | |||||||
The Bunker |
| ||||||
|