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Trophies are present in the PlayStation 4 release of Amnesia: The Bunker.

Amnesia: The Bunker has a total of 42 trophies, some of which are unmissable and progression-related. Twenty-two (22) of the trophies are secret achievements, while twenty aren't.

The PS4 edition, like all PS4 games, contains a single platinum trophy Platinum PlayStation trophy that is awarded to those who manage to collect all other trophies.


Image:rat Name: Description: Note: Trophy:
Croixdeguerretrophy Croix de Guerre Collected all the other trophies. Achieved by gathering every other trophy. Platinum PlayStation trophy
Enlistedtrophy Enlisted Found the Administrator's office. Achieved by finding the Admin Office, in the Central Bunker area.
Story-related and cannot be missed.
Bronze PlayStation trophy
Gavetheallcleartrophy Gave the All Clear Released the emergency lockdown. Achieved by getting the Lockdown Wheel, which is contained in Delisle’s locker, in the Central Bunker area.
Story-related and cannot be missed.
Bronze PlayStation trophy
Munitionsexperttrophy Munitions Expert Found the Dynamite. Achieved by getting the Dynamite Bundle, found in the Arsenal, which will require the Arsenal Code to access.
Story-related and cannot be missed.
Bronze PlayStation trophy
Explosivestechniciantrophy Explosives Technician Found the detonator handle. Achieved by getting the Detonator Handle, found in the Roman Tunnels.
Story-related and cannot be missed.
Bronze PlayStation trophy
Toolisttrophy Toolist Found the Cutters. Achieved by finding the bolt Cutters in the cell of the German Prisoner, in the Prison area. Bronze PlayStation trophy
Signalmantrophy Signalman Heard the message on the radio. Achieved by hearing the message on the radio for the code to access the Arsenal.
Bronze PlayStation trophy
Memorialisttrophy Memorialist Retrieved the Foreman’s dogtag. Achieved by getting Foreman Stafford’s dogtag, found in Maintenance, which can be accessed after releasing the emergency lockdown. Bronze PlayStation trophy
Chaplaintrophy Chaplain Discovered the beast’s nest in the chapel. Achieved by finding the Chapel. Bronze PlayStation trophy
Napootrophy Napoo Finished the game. Achieved by finishing the game.
Story-related and cannot be missed.
Silver PlayStation trophy
Scarpertrophy Scarper Escaped the bunker. Achieved by escaping the Arena.
Story-related and cannot be missed.
Bronze PlayStation trophy
Nopec'esttroptrophy Nope, c’est trop! Quit the game right as things got interesting. Achieved by quitting the game right after the scripted death of the soldier met in the beginning of the game. Bronze PlayStation trophy
Flintandsteeltrophy Flint & Steel Acquired the lighter. Achieved by finding the Lighter item. Bronze PlayStation trophy
Easybreathertrophy Easy Breather Acquired the gas mask. Achieved by finding the Gas Mask item. Bronze PlayStation trophy
Cannoniertrophy Cannonier Acquired the shotgun. Achieved by killing Toussaint Beaufoy in the Roman Tunnels and taking his Shotgun. Silver PlayStation trophy
Toycollectortrophy Toy Collector Acquired the rabbit doll. Achieved by picking up the Rabbit Toy in the crater, in the Roman Tunnels area. Bronze PlayStation trophy
Toyfanatictrophy Toy Fanatic Re-acquired the rabbit doll. Achieved by picking up the Rabbit Toy from the Beast's nest, after dropping it for the Beast to pick up. Silver PlayStation trophy
Librariantrophy Librarian Retrieved every note. Achieved by collecting all of the Notes in Amnesia: The Bunker (no DLC required). Silver PlayStation trophy
Codebreakertrophy Codebreaker Opened all the lockers. Achieved by opening all the lockers using codes from the dogtags. Silver PlayStation trophy
Cartographertrophy Cartographer Found all the maps. Achieved by finding all the maps from all the six areas around the bunker (three granted together in the Admin Office, and three more sub-maps in their respective areas—the Prison, the Maintenance, and the Arsenal). Bronze PlayStation trophy
Packrattrophy Pack Rat Found all pocket bags. Achieved by finding all the Pocket Bags in the bunker. Silver PlayStation trophy
Cleithrophobisttrophy Cleithrophobist Opened every vent and cut every chain. Achieved by opening all the vents and cutting all the chains in the bunker, using the Wrench and the Cutters. Bronze PlayStation trophy
Gotintroducedtrophy Got Introduced Survived first encounter with the beast. Achieved by scaring off the Beast when it spawns and attacks. Bronze PlayStation trophy
Beastmastertrophy Beast Master Sent the beast back into the screaming darkness. Achieved by defeating the Beast in the final area. Silver PlayStation trophy
Cutitofftrophy Cut It Off Blocked the beast’s path out of a hole. Achieved by blocking the hole in a wall from the Beast. Bronze PlayStation trophy
Chemicalweaponexperttrophy Chemical Weapon Expert Used gas on the beast. Achieved by using Gas Grenade or Gas Tank on the Beast. Bronze PlayStation trophy
Trickstertrophy Trickster Hurt the beast by triggering a trap. Achieved by triggering a trap and the Beast entering its effect area. Bronze PlayStation trophy
Sentimentalisttrophy Sentimentalist Showed the beast the bunny. Achieved by throwing the Rabbit Toy on the ground while the Beast roams, after they interact with the toy. Bronze PlayStation trophy
Arsonisttrophy Arsonist Lit up a fuel puddle. Achieved by igniting a Fuel puddle. Bronze PlayStation trophy
Pitmastertrophy Pit Master Burnt a corpse to a nice char. Achieved by burning a corpse (that's not already burned). Bronze PlayStation trophy
Roastmastertrophy Roastmaster Burnt a lot of dead bodies. Achieved by burning 12 corpses. Bronze PlayStation trophy
Saboteurtrophy Saboteur Blew up a door with a barrel. Achieved by blowing up a door with an Explosive Barrel. Bronze PlayStation trophy
Improvisertrophy Improviser Blew open a door with a shotgun. Achieved by blowing open a door with a Shotgun shot. Bronze PlayStation trophy
Tinkerertrophy Tinkerer Disarmed a trap. Achieved by cutting the tripwire of any trap with the Cutters. Bronze PlayStation trophy
Lifepreservertrophy Life Preserver Got the cutters and locked the cell again without the German Prisoner dying. Achieved by taking the Cutters from the Prison cell where the German Prisoner is, and closing the cell before the Beast comes and kills him. Silver PlayStation trophy
Culinaryspecialisttrophy Culinary Specialist Used meat to lure rats away from a corpse. Achieved by throwing meat on the ground, around some Rats, to distract them. Bronze PlayStation trophy
Rattertrophy Ratter Blasted a rat with a shotgun. Achieved by kiling a Rat with a Shotgun shot. Bronze PlayStation trophy
Extremerattertrophy Extreme Ratter Blew up lots of rats with a single grenade. Achieved by killing a pack of __ Rats using a Grenade. Bronze PlayStation trophy
Shellshockedtrophy Shell Shocked Shot at the visions in the tunnels. Achieved by shooting at the shadowy visions present in the Roman Tunnels. Bronze PlayStation trophy
Efficiencyexperttrophy Efficiency Expert Never dropped nor stored an item. Achieved by not dropping items or storing them in the store crate the whole game. Gold PlayStation trophy
Tootsweettrophy Toot Sweet Completed the game faster than all developers at Frictional. Achieved by completing Amnesia: The Bunker under _h, _m. Gold PlayStation trophy
Gotitinonetrophy Got It In One Completed the game without saving. Achieved by not saving at the lanterns through the whole game. Gold PlayStation trophy


  • Amnesia: The Bunker has the second-most unmissable story trophies of any game in the series, as it's theoretically possible to complete the game with a minimum number of 7 necessary trophies.
    • Amnesia: Rebirth has the most unmissable story trophies, at 22 total necessary trophies (19 unmissable trophies, plus one out of two torture-related options, plus one out of three ending options). Amnesia: A Machine for Pigs has the absolute fewest at 5 necessary trophies, followed by Amnesia: The Dark Descent with the second-fewest at 6 necessary trophies (five story-related, plus any one of three possible ending trophies).
    • Amnesia: Justine technically has fewer necessary trophies, at precisely 1 necessary achievement upon completion (any one of three possible ending trophies), but Justine is a side campaign DLC and so would not count if restricted to "full-length" games. Thus its trophies are usually combined with The Dark Descent.
  • Analyzing trophies as a proportion of the total, 17% of The Bunker's trophies are unmissable.
    • This ranks it the least in the series for proprotions of trophies being unmissable—A Machine for Pigs is first proportionately with 71% of it trophies being unmissable, then Rebirth second at 54% unmissable trophies, and The Dark Descent is third at 39% unmissable trophies (adding the Justine trophies to those of The Dark Descent).