- This article is about trophies for Amnesia: Rebirth. For a list of Achievements for the Xbox One, see Amnesia: Rebirth/Achievements. For other uses, see Achievement (disambiguation).
Trophies are present in the PlayStation 4 release of Amnesia: Rebirth.
Amnesia: Rebirth has a total of 41 trophies, most of which are secret, and many of which are unmissable and story-related. To be exact, thirty-four (34) of the trophies are secret trophies, while only seven aren't.
The PS4 edition, like all PS4 games, contains a single platinum trophy
that is awarded to those who manage to collect all other trophies.
Trophies[]
| Image: | Name: | Game/Description: | Note: | Trophy: |
|---|---|---|---|---|
|
Reborn | Collected all the other Trophies. | Achieved by gathering every other achievement. | |
|
Amnesiac | Awoke with fragmentary memories after the crash of the Cassandra. (Secret) |
Achieved by reaching The Caves. Story-related and cannot be missed. |
|
|
Follower | Followed Salim's trail. (Secret) |
Achieved by reaching The Dark World. Story-related and cannot be missed. |
|
|
Dreamer | Dreamed of Paris. (Secret) |
Achieved by reaching The Deeper Caves. Story-related and cannot be missed. |
|
|
Widow | Carried on with life, despite Salim's fate. (Secret) |
Achieved by reaching The Desert Path. Story-related and cannot be missed. |
|
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Pilgrim | Followed the pilgrim's trail to take refuge in the fort. (Secret) |
Achieved by reaching The Fortress Courtyard. Story-related and cannot be missed. |
|
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Communicator | Explored the inner fortress, and spoke to the doctor. (Secret) |
Achieved by completing The Fortress. Story-related and cannot be missed. |
|
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Gunner | Fired a cannon at the fortress gate. (Secret) |
Achieved by reaching The Cistern. Story-related and cannot be missed. |
|
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Pathfinder | Found a way through the ruined cistern. (Secret) |
Achieved by reaching The Oasis. Story-related and cannot be missed. |
|
|
Nomad | Travelled through the desert. (Secret) |
Achieved by reaching The Alchemist's Chambers. Story-related and cannot be missed. |
|
|
Somnambulist | Took a walk in the park. (Secret) |
Achieved by reaching The Tomb of Tin Hinan. Story-related and cannot be missed. |
|
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Fugitive | Escaped the Shadow. (Secret) |
Achieved by reaching The Portal Chamber. Story-related and cannot be missed. |
|
|
Tinkerer | Activated the alchemists' device. (Secret) |
Achieved by completing the puzzle in The Chamber of Pillars. Story-related and cannot be missed. |
|
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Murderer | Drained the fear and the life from a crewmember. (Secret) |
Achieved by completing The Hunting Grounds. Story-related and cannot be missed. |
|
|
Traveller | Activated a portal between worlds. (Secret) |
Achieved by reaching The Theater. Story-related and cannot be missed. |
|
|
Diagnostician | Operated a scanning device, and learned of a child's illness. (Secret) |
Achieved by reaching The Laboratory. Story-related and cannot be missed. |
|
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Torturer | Tortured an innocent to aid an unborn child. (Secret) |
Achieved by torturing and killing the torture victim in The Laboratory. | |
|
Altruist | Spared an innocent, perhaps dooming an unborn child. (Secret) |
Achieved by proceeding to The Factory without torturing and killing the torture victim in The Laboratory. | |
|
Castaway | Failed to reach a child, separated by deep waters. (Secret) |
Achieved by reaching The Town. Story-related and cannot be missed. |
|
|
Refugee | Reached the doctor. (Secret) |
Achieved by reaching The Mines. Story-related and cannot be missed. |
|
|
Mother | Gave birth to a daughter, only to lose her. (Secret) |
Achieved by reaching The Tower. Story-related and cannot be missed. |
|
|
Tasi | Completed the story. (Secret) |
Achieved by reaching one of the endings. Story-related and cannot be missed. |
|
|
Harvester | Left a daughter in the care of a god, and was reborn. (Secret) |
Achieved by leaving Amari in the care of Empress Tihana. | |
|
Provider | Escaped to Paris with a daughter that must now be cared for. (Secret) |
Achieved by activating the portal in The Throne Room and escaping to Paris with Amari. | |
| Iconoclast | Sacrificed everything to cast down a god and end suffering. (Secret) |
Achieved by injecting The Shadow's residue into Tihana's Vitae support system and killing her. | ||
|
Stoic | Resisted fear, and resisted anger. (Secret) |
Achieved by reaching the Iconoclast or Provider ending, while having died (reached maximum Fear) less than four times. | |
|
Caregiver | Took time to talk with an unborn child. (Secret) |
Achieved by holding down the button to interact with Amari on multiple occasions. | |
|
Archivist | Collected notes to fill a journal. | Achieved by finding and picking up at least 80 of the notes found in the game. | |
|
Overlooked | Kept quiet and still, and so escaped a predator's gaze. (Secret) |
Achieved by avoiding being spotted by a ghoul by laying down on the ground and staying still. | |
|
Trawler | Found treasure beneath the water. (Secret) |
Achieved by finding the hidden items at the bottom of the pond in The Oasis. | |
|
Speedster | Completed the game faster than any Frictional developer. | Achieved by completing the game in under 2 hours and 15 minutes. | |
|
Vandal | Smashed lots of irreplaceable objects. | Achieved by breaking 20 breakable objects. | |
|
Escape Artist | Escaped a cage in the Arsenal without setting off a grenade. (Secret) |
Achieved by escaping from the cage in The Arsenal level without setting off the grenade – either by unooking the cable from the gate and unlocking the gate with the key found on a corpse, or by breaking a nearby section of the wall by throwing an item at it and crawling out. | |
|
Nope, Merci! | Left when things were getting interesting in Amnesia: Rebirth. (Secret) |
Achieved by pausing the game and returning to the main menu at the beginning of The Caves, right after leaving the camp, in the first properly dark area. | |
|
Translocator | Sent extra objects through the portal in the Alchemist's Chambers. (Secret) |
Achieved by teleporting several different random physics objects using the teleporter in The Alchemist's Chambers. | |
|
Historian | Found an unfinished letter from an archaeologist to his sister. (Secret) |
Achieved by picking up the Letter to Hazel found at the top floor at the top of some stairs, in a box in The Fortress. | |
|
Narcissist | Gazed at a reflection in the water. (Secret) |
Achieved by interacting with the water in the fountain, either in The Fortress Courtyard or The Tower. | |
|
Curator | Found all the memories recorded by others. | Achieved by gathering all 17 memory capsules that can be found in the game (full list can be found on this page—the memory capsules are labelled with the word Cylinder in the list). | |
|
Crewmember | Found all Hank's notes on the crew of the Cassandra. | Achieved by finding and gathering all of Hank's notes. | |
|
Can-Opener | Popped the lid on some carefully stored meat. (Secret) |
Achieved by opening a hatch on the wall by interacting with and turning a wheel at the end of The Cistern, causing some meat to fall out. | |
|
Lightbringer | Burned a forest's worth of matches to illuminate dark places. | Achieved by burning a total of at least 120 matches. |
Trivia[]
- Amnesia: Rebirth has the absolute most unmissable story trophies of any game in the series, as it's theoretically possible to complete the game with a minimum number of 22 (19 unmissable trophies, plus any one of two torture-related trophies, plus any one of three ending trophies).
- Amnesia: The Bunker has the second-most unmissable story trophies, at 7 necessary trophies. Amnesia: A Machine for Pigs has the absolute fewest at 5 necessary trophies, followed by Amnesia: The Dark Descent with the second-fewest at 6 necessary trophies (five story-related, plus any one of three possible ending trophies).
- Amnesia: Justine technically has fewer necessary trophies, at precisely 1 necessary achievement upon completion (any one of three possible ending trophies), but Justine is a side campaign DLC and so would not count if restricted to "full-length" games. Thus its trophies are usually combined with The Dark Descent.
- Analyzing trophies as a proportion of the total, 54% of Rebirth's trophies are unmissable.
- This ranks it roughly in the middle of the series for proprotions of trophies being unmissable—A Machine for Pigs is first proportionately with 71% of it trophies being unmissable, then The Dark Descent third at 39% unmissable trophies (adding the Justine trophies to those of The Dark Descent), and The Bunker is last at 17% unmissable trophies.
References[]
[]
| Platinum | |
|---|---|
| Gold | |
| Silver | |
| Bronze | |
| The Dark Descent & Justine | |||||||
|---|---|---|---|---|---|---|---|
| A Machine for Pigs | |||||||
| Amnesia: Collection | |||||||
| Rebirth |
| ||||||
| The Bunker |
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