To all people that hate Amnesia: A Machine for Pigs, you're only focusing on the game in and of itself, you're not focusing on the details.
The Chinese Room may have ruined Amnesia series, but you have to admit, it would be a good game if it was just A Machine for Pigs, it's just that "Amnesia" at the beginning that ruins it.
Amnesia: A Machine for Pigs is really scary, and it would make a good horror game. But for an Amnesia sequel? No. Frictional Games wouldn't make something like that.
I'm sparing The Chinese Room some slack here. Think of the new entities. What about the buildings? The trucks? They took the time and effort to create all these things just because they wanted to make a new Amnesia game. They had to script the manpigs, they had to create all the levels, heck they made an entire new machanism that the first game didn't have. The Decontamination Chambers must have been really hard to script. The fanciness of the mansion -- you're going too hard on them.
I have to admit, I was really disappointed when I finished it, due to the fact that it wasn't scary, but all negatives aside, the game was beautiful. I had the feels for days it was so sad. There were a few flaws though, as it would be at least decent if they left is with the original game's engines, such as sanity, limited light, tinderboxes. I have to admit, I didn't get the feel of conserving light, and I didn't get the feel of being hunted, or cowering in the dark while a monster lurks nearby. Also, being able to pick up everything. Amnesia is about being able to interact with your environment. It was supposed to give you freedom to do whatever you want. Mostly everything here was just decoration.
Next, the enemies. The enemies were fabulous, especially in textures, and their attacks which made them far more deadly in A Machine for Pigs. They do a lot more damage, and are a bit faster. The flaw here is the usage. In my opinion, the failed experiments and the tesla pigs weren't used enough, both of them had very few encounters which were used on only two levels of the game, visual and real encounters both.
It seems here that the Amnesia series has taken a turn, not so the Amnesia is a major part so that your character feels what the player is feeling, not knowing anything, but it seems like A Machine for Pigs was based upon the Amnesia, and the word only stands as a small part, and the creators only focused on the graphics, rather than story lines or "creating the atmosphere."
SOMA is almost here, and I have a feeling by how scary it is, that Frictional Games honestly feels ashamed for giving us a no where near decent Amnesia game, and they want to make it up to us with a double-whammy extremely scary horror experience under PATHOS-2. I like the fact that it is in the future, so that they aren't limited to the low technology in the 18th and 19th century, and that they can make anything they want to be discovered, any known virus, any system failure that flat out dooms the character. It uses electricity, which personally gives me the chills. Electricity is in fact my only fear in life.